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What does "Good at X" mean?
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<blockquote data-quote="Tallifer" data-source="post: 5815577" data-attributes="member: 84661"><p>This is a strange thread in my opinion. Every single edition measures the power and effectiveness for different classes differently.</p><p></p><p>A wizard is effective if he solves seemingly insurmountable problems or ties up the enemy with various conditions. In this case versatility for a variety of situations and properties for effectiveness are important.</p><p></p><p>A cleric is effective if he heals and enhances the party for better survival. In this case I guess properties are important, meaning enough useful effects but still very specialized.</p><p></p><p>A fighter is effective if he protects the squishier party members. A few all important properties like marking/blocking, opportunity attacks, grappling et cetera and good armour.</p><p></p><p>A thief is effective if he can spy everywhere and overcome the traps and obstacles. In this case versatility is important: who knows what the dungeon will throw at you. Every skill even obscure lore for puzzling puzzle-traps Indian Jones style.</p><p></p><p>And some wizards, fighters or others are effective if they can slaughter things quickly. Numbers, numbers and more numbers.</p><p></p><p>Classes which cannot do any of these effectively ought to stay in the castle and be consulted or hired when the obscure occasion arises. Classes which can do two of these things decently can be good for a small party in need or for a party large enough to have hangers-on.</p></blockquote><p></p>
[QUOTE="Tallifer, post: 5815577, member: 84661"] This is a strange thread in my opinion. Every single edition measures the power and effectiveness for different classes differently. A wizard is effective if he solves seemingly insurmountable problems or ties up the enemy with various conditions. In this case versatility for a variety of situations and properties for effectiveness are important. A cleric is effective if he heals and enhances the party for better survival. In this case I guess properties are important, meaning enough useful effects but still very specialized. A fighter is effective if he protects the squishier party members. A few all important properties like marking/blocking, opportunity attacks, grappling et cetera and good armour. A thief is effective if he can spy everywhere and overcome the traps and obstacles. In this case versatility is important: who knows what the dungeon will throw at you. Every skill even obscure lore for puzzling puzzle-traps Indian Jones style. And some wizards, fighters or others are effective if they can slaughter things quickly. Numbers, numbers and more numbers. Classes which cannot do any of these effectively ought to stay in the castle and be consulted or hired when the obscure occasion arises. Classes which can do two of these things decently can be good for a small party in need or for a party large enough to have hangers-on. [/QUOTE]
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