Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
Promotions/Press
What Does It Look Like? 4 Steps for Beating the Boxed Text Blues
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 7651994" data-attributes="member: 58197"><p>Examples, you say? I'll take a whack at it. Here's a bit of boxed text from "Bastion of Broken Souls." (Very minor spoilers below.)</p><p></p><p></p><p>Now, this isn't <em>awful</em> boxed text--nothing like the infamous bit from "The Forest Oracle" with the men who are neither tarrying nor running--but it can certainly be tightened up considerably. Let's apply Gnome's process, in order.</p><p></p><p><strong>A/B: Pick the most important element of a scene and write your description of that one element.</strong> There are three elements we really need to convey in order for the players to know what they're facing: Snake tail, six arms, chains. Let's start with the snake tail. Here's what we currently have:</p><p></p><p></p><p><strong>C: Replace vague, generic words with more specific ones.</strong> How about we specify the species of snake? I'm thinking python. It conveys the appropriate implications--big, constricting coils--and it's well-known enough that most people can come up with at least a vague mental image of a python.</p><p></p><p></p><p><strong>D: Try to cut out half the words.</strong> We have 15 words right now, so we want to get to 7 or 8. First of all, by choosing "python" to replace "snake," we have already implied bigness, color, and coils, so we can cut those. Scaliness was pure fluff from the start. When was the last time you met a snake that <em>wasn't</em> scaly? "Appears as" is just instinctive DM pedantry--hey, it <em>could</em> be an illusion, so I have to qualify that it "appears" this way. This is unnecessary. Players know about illusions. Finally, "the creature" is unnecessary when referring to the subject of the previous sentence. So:</p><p></p><p></p><p><strong>E: Rinse and repeat for one or two more elements.</strong> I won't go through the procedure again in detail, but here's the end result if I apply the same techniques to the arms and chains:</p><p></p><p></p><p></p><p>"Lash out of their own accord" is a replacement for "hellishly animate," which sounds dramatic but is in fact pretty vague. My revised description omits the statement that the fiend is also using the chains for armor/clothing. I gave some thought to that detail, which presumably was meant as a hint that [sblock]the PCs are dealing with a marilith/chain devil hybrid.[/sblock] In the end, I concluded that the hint wasn't necessary, for three reasons:</p><p>[sblock]1) The players are unlikely to get said hint. Reading the original description, my takeaway was "uber-marilith specializing in spiked chains," not "marilith plus chain devil."</p><p>2) If the players do get the hint, they are unlikely to care. There is no plot significance to the fiend's hybrid nature, nor is there any benefit to the PCs in knowing it. This is one of those cases where the DM needs a reminder not to get all excited about the back story of a thing which the party is just going to butcher, loot, and leave bleeding in the dirt.</p><p>3) If the players do get the hint, and do care, it will derail the adventure as they try to figure out what awesomely horrible scheme lies behind the creation of such an abomination. Since there is in fact no such scheme and the whole demon/devil thing is just embroidery, they will only be wasting their time and making headaches for the DM.[/sblock]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7651994, member: 58197"] Examples, you say? I'll take a whack at it. Here's a bit of boxed text from "Bastion of Broken Souls." (Very minor spoilers below.) Now, this isn't [I]awful[/I] boxed text--nothing like the infamous bit from "The Forest Oracle" with the men who are neither tarrying nor running--but it can certainly be tightened up considerably. Let's apply Gnome's process, in order. [B]A/B: Pick the most important element of a scene and write your description of that one element.[/B] There are three elements we really need to convey in order for the players to know what they're facing: Snake tail, six arms, chains. Let's start with the snake tail. Here's what we currently have: [B]C: Replace vague, generic words with more specific ones.[/B] How about we specify the species of snake? I'm thinking python. It conveys the appropriate implications--big, constricting coils--and it's well-known enough that most people can come up with at least a vague mental image of a python. [B]D: Try to cut out half the words.[/B] We have 15 words right now, so we want to get to 7 or 8. First of all, by choosing "python" to replace "snake," we have already implied bigness, color, and coils, so we can cut those. Scaliness was pure fluff from the start. When was the last time you met a snake that [I]wasn't[/I] scaly? "Appears as" is just instinctive DM pedantry--hey, it [I]could[/I] be an illusion, so I have to qualify that it "appears" this way. This is unnecessary. Players know about illusions. Finally, "the creature" is unnecessary when referring to the subject of the previous sentence. So: [B]E: Rinse and repeat for one or two more elements.[/B] I won't go through the procedure again in detail, but here's the end result if I apply the same techniques to the arms and chains: "Lash out of their own accord" is a replacement for "hellishly animate," which sounds dramatic but is in fact pretty vague. My revised description omits the statement that the fiend is also using the chains for armor/clothing. I gave some thought to that detail, which presumably was meant as a hint that [sblock]the PCs are dealing with a marilith/chain devil hybrid.[/sblock] In the end, I concluded that the hint wasn't necessary, for three reasons: [sblock]1) The players are unlikely to get said hint. Reading the original description, my takeaway was "uber-marilith specializing in spiked chains," not "marilith plus chain devil." 2) If the players do get the hint, they are unlikely to care. There is no plot significance to the fiend's hybrid nature, nor is there any benefit to the PCs in knowing it. This is one of those cases where the DM needs a reminder not to get all excited about the back story of a thing which the party is just going to butcher, loot, and leave bleeding in the dirt. 3) If the players do get the hint, and do care, it will derail the adventure as they try to figure out what awesomely horrible scheme lies behind the creation of such an abomination. Since there is in fact no such scheme and the whole demon/devil thing is just embroidery, they will only be wasting their time and making headaches for the DM.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Promotions/Press
What Does It Look Like? 4 Steps for Beating the Boxed Text Blues
Top