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What Does It Look Like? 4 Steps for Beating the Boxed Text Blues
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<blockquote data-quote="Janx" data-source="post: 7652087" data-attributes="member: 8835"><p>An excellent example. GM begins reading a long list of the room's contents, party interupts saying they go to look at the shiny important thing, GM then springs the giant dragon that was clearly sitting in the room, but hadn't mentioned because it was at the end of the description text he didn't finish reading aloud.</p><p></p><p>Box text needs to be ordered in the sequence of obviousness and importance to the players.</p><p></p><p>Threats</p><p>Exits</p><p>Big Details</p><p>Little Details</p><p></p><p>The first thing a guy notices when he enters a room are naked chicks, food, and dragons. The last thing he will notice is a deck of cards on the table.</p><p></p><p>Putting the monster at the end of the description is really GM punishment for not listening to the entire boxed text.</p></blockquote><p></p>
[QUOTE="Janx, post: 7652087, member: 8835"] An excellent example. GM begins reading a long list of the room's contents, party interupts saying they go to look at the shiny important thing, GM then springs the giant dragon that was clearly sitting in the room, but hadn't mentioned because it was at the end of the description text he didn't finish reading aloud. Box text needs to be ordered in the sequence of obviousness and importance to the players. Threats Exits Big Details Little Details The first thing a guy notices when he enters a room are naked chicks, food, and dragons. The last thing he will notice is a deck of cards on the table. Putting the monster at the end of the description is really GM punishment for not listening to the entire boxed text. [/QUOTE]
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What Does It Look Like? 4 Steps for Beating the Boxed Text Blues
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