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What does it mean to "Challenge the Character"?
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<blockquote data-quote="Monayuris" data-source="post: 7596758" data-attributes="member: 6859536"><p>Take two possibilities:</p><p></p><p>1. A room has a trap that can only be disarmed by solving a riddle or logic puzzle... say a sphinx or something. This is challenging the player, directly. The player has to figure out the answer. The challenge is framed as a fun 'meta-challenge' within the context of the D&D game.</p><p></p><p>2. A room has a trap that has a DC 25 to discover and disarm. This is a challenge to the player, indirectly. Can a skill check be rolled that equals or exceeds 25 within the context of the mechanical abilities of the character. </p><p></p><p>In these situations, both are based on player actions. In the case of 1, it is can the player figure out the puzzle? In the case of 2, did the player build their character to have a high enough skill bonus or can the player use an ability that can boost their roll high enough?</p><p></p><p>Both cases challenge the player in some way. I call the second option an indirect challenge because even though it appears to be only based on mechanical outputs, it is still the player who built their character or chooses to use a mechanical ability that determines the success or failure.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 7596758, member: 6859536"] Take two possibilities: 1. A room has a trap that can only be disarmed by solving a riddle or logic puzzle... say a sphinx or something. This is challenging the player, directly. The player has to figure out the answer. The challenge is framed as a fun 'meta-challenge' within the context of the D&D game. 2. A room has a trap that has a DC 25 to discover and disarm. This is a challenge to the player, indirectly. Can a skill check be rolled that equals or exceeds 25 within the context of the mechanical abilities of the character. In these situations, both are based on player actions. In the case of 1, it is can the player figure out the puzzle? In the case of 2, did the player build their character to have a high enough skill bonus or can the player use an ability that can boost their roll high enough? Both cases challenge the player in some way. I call the second option an indirect challenge because even though it appears to be only based on mechanical outputs, it is still the player who built their character or chooses to use a mechanical ability that determines the success or failure. [/QUOTE]
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What does it mean to "Challenge the Character"?
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