Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What does it mean to "Challenge the Character"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 7596931" data-attributes="member: 97077"><p><em>The grinding of stone can be beard most loudly in this area. A long hallway - 60 feet in length, 10 feet wide - runs west to east lined on the north by five alcoves, five feet separating each one. In each alcove a bloody spike protrudes out of the stone of the wall. The wall to the south is carved with images of fierce hobgoblin heroes chewing, swallowing, and digesting many-eyed, tentacled aberrations. The floor is damaged and in two places the stone tiles have partially fallen away revealing a space beneath.</em></p><p><em></em></p><p><em>What do you do?</em></p><p><em></em></p><p></p><p>South of a given alcove is a pressure plate that, when activated, causes the spike to shoot out, attacks whatever is on the plate and, if it hits, pushes him or her 5 feet southward into a covered pit trap. The pit trap is 20 feet deep and sheer-sided but the lid closes again, sealing any who fall into them within. What's more, the floor of the pit is a rolling sphere of stone that grinds up anyone at the bottom of the pit, eventually reducing them to a fine paste. In the floor space between alcoves is a mechanism that causes the floor to tilt when anyone steps on it, possibly causing them to spill backwards into either a pressure plate or a pit trap - a foil for tomb-robbers trying to jump the plates and pits. Two of these are damaged and no longer function and in two other places the lids of the pit have broken, revealing the pits beneath (that's me telegraphing). In short, if you are incautious or unlucky (or both), you might be chewed up by the spike, swallowed by the pit, and digested by the grinding stone.</p><p></p><p>This trap, which I adapted from an old D&D 4e module for my D&D 5e game, was a chokepoint in the dungeon (though there are secret ways to get around it via other paths in the dungeon). It's the direct path to the most important area of the whole adventure location, a tomb which is overrun with tremor-sensing kruthiks drawn to activity in what they claim as their hive (wandering monster checks every 10 minutes).</p><p></p><p>Is it a challenge to the player or to the character, and why?</p></blockquote><p></p>
[QUOTE="iserith, post: 7596931, member: 97077"] [I]The grinding of stone can be beard most loudly in this area. A long hallway - 60 feet in length, 10 feet wide - runs west to east lined on the north by five alcoves, five feet separating each one. In each alcove a bloody spike protrudes out of the stone of the wall. The wall to the south is carved with images of fierce hobgoblin heroes chewing, swallowing, and digesting many-eyed, tentacled aberrations. The floor is damaged and in two places the stone tiles have partially fallen away revealing a space beneath. What do you do? [/I] South of a given alcove is a pressure plate that, when activated, causes the spike to shoot out, attacks whatever is on the plate and, if it hits, pushes him or her 5 feet southward into a covered pit trap. The pit trap is 20 feet deep and sheer-sided but the lid closes again, sealing any who fall into them within. What's more, the floor of the pit is a rolling sphere of stone that grinds up anyone at the bottom of the pit, eventually reducing them to a fine paste. In the floor space between alcoves is a mechanism that causes the floor to tilt when anyone steps on it, possibly causing them to spill backwards into either a pressure plate or a pit trap - a foil for tomb-robbers trying to jump the plates and pits. Two of these are damaged and no longer function and in two other places the lids of the pit have broken, revealing the pits beneath (that's me telegraphing). In short, if you are incautious or unlucky (or both), you might be chewed up by the spike, swallowed by the pit, and digested by the grinding stone. This trap, which I adapted from an old D&D 4e module for my D&D 5e game, was a chokepoint in the dungeon (though there are secret ways to get around it via other paths in the dungeon). It's the direct path to the most important area of the whole adventure location, a tomb which is overrun with tremor-sensing kruthiks drawn to activity in what they claim as their hive (wandering monster checks every 10 minutes). Is it a challenge to the player or to the character, and why? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What does it mean to "Challenge the Character"?
Top