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What does it mean to "Challenge the Character"?
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<blockquote data-quote="Oofta" data-source="post: 7596982" data-attributes="member: 6801845"><p>We're kind of agreeing? Sort of? For me challenging the PC applies to the part of overcoming an obstacle or achieving a goal using the numbers on the character sheet along with a die roll*. Sometimes this is good for the player because they have high numbers, sometimes it's not.</p><p></p><p>So again, encounters are often a mix. Can you come up with a way of achieving your goal that uses the best aspects of your PC or do you have to fall back on some of the weakest because you have no choice? I don't go out of my way to target weaknesses, but if the scene calls for lifting a heavy rock I had assumed you would need to make an strength (athletics) check. But maybe the player thinks of using some type of lever in which case I'd still call for a check but this time using intelligence to see if they can put it together correctly.</p><p></p><p>But, like [MENTION=6801328]Elfcrusher[/MENTION], I also dislike puzzles that rely on player intelligence without providing a fallback to appropriate ability checks to give hints.</p><p></p><p><em>*Unless the PC's numbers are so high that it's an automatic success.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 7596982, member: 6801845"] We're kind of agreeing? Sort of? For me challenging the PC applies to the part of overcoming an obstacle or achieving a goal using the numbers on the character sheet along with a die roll*. Sometimes this is good for the player because they have high numbers, sometimes it's not. So again, encounters are often a mix. Can you come up with a way of achieving your goal that uses the best aspects of your PC or do you have to fall back on some of the weakest because you have no choice? I don't go out of my way to target weaknesses, but if the scene calls for lifting a heavy rock I had assumed you would need to make an strength (athletics) check. But maybe the player thinks of using some type of lever in which case I'd still call for a check but this time using intelligence to see if they can put it together correctly. But, like [MENTION=6801328]Elfcrusher[/MENTION], I also dislike puzzles that rely on player intelligence without providing a fallback to appropriate ability checks to give hints. [I]*Unless the PC's numbers are so high that it's an automatic success.[/I] [/QUOTE]
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What does it mean to "Challenge the Character"?
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