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What does it mean to "Challenge the Character"?
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<blockquote data-quote="iserith" data-source="post: 7597043" data-attributes="member: 97077"><p>Please bear in mind I am speaking solely of D&D 5e and, in particular, a challenge that was presented in my game. I might argue differently if we were talking about D&D 4e or someone else's game. That said, I cleave to the rules and processes of D&D 5e quite closely and I think to some extent any DM who does the same is likely to reach the same conclusion. I make no judgment here about what players prefer, only what are usually optimal decisions in this paradigm (avoiding the d20, for example).</p><p></p><p></p><p></p><p>I would likely call it "random number generation." The important choices were made at character creation/advancement, short of the few trivial decision points you mention.</p><p></p><p></p><p></p><p>Dungeon World is something like this, where a fictional offer made by the player is judged as to whether it "triggers" a move and that both the GM and players are tasked with making sure that moves are used when appropriate. Most but not all moves require a die roll. That's a different kettle of fish for sure than D&D. (And I really like that game, for different reasons. I was a playtester for it as well.)</p></blockquote><p></p>
[QUOTE="iserith, post: 7597043, member: 97077"] Please bear in mind I am speaking solely of D&D 5e and, in particular, a challenge that was presented in my game. I might argue differently if we were talking about D&D 4e or someone else's game. That said, I cleave to the rules and processes of D&D 5e quite closely and I think to some extent any DM who does the same is likely to reach the same conclusion. I make no judgment here about what players prefer, only what are usually optimal decisions in this paradigm (avoiding the d20, for example). I would likely call it "random number generation." The important choices were made at character creation/advancement, short of the few trivial decision points you mention. Dungeon World is something like this, where a fictional offer made by the player is judged as to whether it "triggers" a move and that both the GM and players are tasked with making sure that moves are used when appropriate. Most but not all moves require a die roll. That's a different kettle of fish for sure than D&D. (And I really like that game, for different reasons. I was a playtester for it as well.) [/QUOTE]
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What does it mean to "Challenge the Character"?
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