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What does it mean to "Challenge the Character"?
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<blockquote data-quote="Celebrim" data-source="post: 7597172" data-attributes="member: 4937"><p>To a large extent, yes, I think so. Certainly it is the hope of every power gamer to arrange to have a big enough hammer that all obstacles can be beaten down by the simple application of force. All challenges become nails.</p><p></p><p>However, there is a small amount of relevant tactical positioning in most RPG combats, and small amounts of battlefield control, and so forth, so that ones choices as a player can be meaningful. I certainly know as a GM how a group of players with a good and well executed plan can make mince meat of most anything, while the same group of characters, when the players are less intentional and act with less foresight can find themselves tumbling back in disarray trying to recover before they are slaughtered by what was objectively less of a challenge than what they moments before overcome with ease.</p><p></p><p>It's my goal as a GM to as much as possible design encounters where the players have meaningful choices to make and it doesn't revolve down to just rolling to hit and subtracting hit points. I don't always succeed, but that's what I strive for.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7597172, member: 4937"] To a large extent, yes, I think so. Certainly it is the hope of every power gamer to arrange to have a big enough hammer that all obstacles can be beaten down by the simple application of force. All challenges become nails. However, there is a small amount of relevant tactical positioning in most RPG combats, and small amounts of battlefield control, and so forth, so that ones choices as a player can be meaningful. I certainly know as a GM how a group of players with a good and well executed plan can make mince meat of most anything, while the same group of characters, when the players are less intentional and act with less foresight can find themselves tumbling back in disarray trying to recover before they are slaughtered by what was objectively less of a challenge than what they moments before overcome with ease. It's my goal as a GM to as much as possible design encounters where the players have meaningful choices to make and it doesn't revolve down to just rolling to hit and subtracting hit points. I don't always succeed, but that's what I strive for. [/QUOTE]
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What does it mean to "Challenge the Character"?
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