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What does it mean to "Challenge the Character"?
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<blockquote data-quote="Guest 6801328" data-source="post: 7597273"><p>Huh. Not in the games I play in. In fact, it tends to work exactly like iserith describes: players will describe what they want to do, and the DM will tell them the outcome, or if a roll is called for. Sometimes players will ask questions to better understand the scene, and sometimes we estimate/improvise distances. But otherwise all the decision-making is still there. (For climactic battle scenes we often pull out the grid, though.)</p><p></p><p>EDIT: See? I've already forgotten iserith's excellent advice to not use specific examples. I can't wait to see how this example gets twisted to prove that I'm contradicting myself. Or worse.</p><p></p><p>As an example of skill check resulting from DM judgment call, in a recent game a player wanted to hit all the bad guys with a sleep spell. I said he could easily hit all but the captain, or he could try to include the captain but would have to make an Int check to avoid hitting friendlies at the same time. He decided to skip the captain. (And succeeded only in putting the cow in the shed to sleep, which he had forgotten about. Sometimes TotM is like that.)</p><p></p><p></p><p></p><p>For DMs who still bother to include those sorts of speed bumps/toll booths, sure.</p><p></p><p></p><p></p><p>Well, I'm glad that works for your group.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7597273"] Huh. Not in the games I play in. In fact, it tends to work exactly like iserith describes: players will describe what they want to do, and the DM will tell them the outcome, or if a roll is called for. Sometimes players will ask questions to better understand the scene, and sometimes we estimate/improvise distances. But otherwise all the decision-making is still there. (For climactic battle scenes we often pull out the grid, though.) EDIT: See? I've already forgotten iserith's excellent advice to not use specific examples. I can't wait to see how this example gets twisted to prove that I'm contradicting myself. Or worse. As an example of skill check resulting from DM judgment call, in a recent game a player wanted to hit all the bad guys with a sleep spell. I said he could easily hit all but the captain, or he could try to include the captain but would have to make an Int check to avoid hitting friendlies at the same time. He decided to skip the captain. (And succeeded only in putting the cow in the shed to sleep, which he had forgotten about. Sometimes TotM is like that.) For DMs who still bother to include those sorts of speed bumps/toll booths, sure. Well, I'm glad that works for your group. [/QUOTE]
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