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What does it mean to "Challenge the Character"?
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<blockquote data-quote="5ekyu" data-source="post: 7597287" data-attributes="member: 6919838"><p>I have to say, especially now, this just do rolling is not indicative of most combats in my games. </p><p></p><p>Die rolls are used, but the real meat and potatoes are the choices thst focus them towards a goal. Are we focusing on one or trying to tie down several? Are we staying put or trying to advance, end run or draw them to a favorable spot. Are we hitting the mage yo break the concentration, exposing their hatred fighter or the cleric with the bless up? Are we burning spell slots or trying to get through with them available for the next more critical fight ?</p><p></p><p>If a game features a lot of combat scenes ehere it's just a damage chase scene without meaningful choices, that's a choice the GM made, not a default or typical status in my experience. </p><p></p><p>A lot of those ewould get dull to me. </p><p></p><p>It's also not even how our typical 1e and 2e fights were... but I confess, that is based on "our memories" which are certainly biased by "memorable or not". So, how many totally forgettable fightsxwe had back then is a mystery, but we liked more complex tactical situation even then. They loved the fight scenes I setup and the swerves. Thst was part of the reason I became the default GM for our group- back in the day.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7597287, member: 6919838"] I have to say, especially now, this just do rolling is not indicative of most combats in my games. Die rolls are used, but the real meat and potatoes are the choices thst focus them towards a goal. Are we focusing on one or trying to tie down several? Are we staying put or trying to advance, end run or draw them to a favorable spot. Are we hitting the mage yo break the concentration, exposing their hatred fighter or the cleric with the bless up? Are we burning spell slots or trying to get through with them available for the next more critical fight ? If a game features a lot of combat scenes ehere it's just a damage chase scene without meaningful choices, that's a choice the GM made, not a default or typical status in my experience. A lot of those ewould get dull to me. It's also not even how our typical 1e and 2e fights were... but I confess, that is based on "our memories" which are certainly biased by "memorable or not". So, how many totally forgettable fightsxwe had back then is a mystery, but we liked more complex tactical situation even then. They loved the fight scenes I setup and the swerves. Thst was part of the reason I became the default GM for our group- back in the day. [/QUOTE]
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