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What does it mean to "Challenge the Character"?
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<blockquote data-quote="Monayuris" data-source="post: 7597290" data-attributes="member: 6859536"><p>I understand your point of view, but I just disagree with it.</p><p></p><p>Personally, I prefer game adventure design that bypasses the character mechanics and applies to the player directly. The mechanical aspects of a character should only come into play when there is no clear way to adjudicate the action in the player world (a perfect example is attack rolls and combat damage, along with spells and such... ). I have a group of real, living people at my table. I run the game for them... not for their sheets of paper with numbers on it.</p><p></p><p>I guess for my style of gaming, I don't think about adventure design in that manner. I think about what would be cool or interesting or challenging and I think about what makes sense in my game world. I don't put a moments thought into challenging specific builds or providing chances for players to roll high against a target number. It has never occurred to me that I have to provide specific challenges to the numbers or abilities that are expressed mechanically. I build my world organically and let the players figure out how to deal with it.</p><p></p><p>As far as the situation of the Int 6 Barbarian vs the Int 18 Wizard, goes... my opinion is this: In every version of D&D, there are already mechanical penalties for having a low Int (penalties to Int based skills, lack of languages, limits to spell levels prepared, etc.), I don't see the need to further penalize a player by having them have to sit out or pretend to be a drooling fool when presented with logic puzzles. </p><p></p><p>If the player of an Int 6 barbarian figures out the answer to a puzzle before the player of the Int 18 wizard does then so be it... I have zero problem with that. Every person at my table gets to play the game and shouldn't feel that they should sit out just because of a number on a piece of paper.</p><p></p><p>This kind of delves into my pet-peeve of barbarians being murderous 'TOO MUCH THINKY" morons. I mean you can be from an uncivilized region but still have intelligence and wisdom. I usually assume this is a by product of point buy and standard array. I think its b.s. that you can't have an intelligent barbarian because you have to dump INT to be effective.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 7597290, member: 6859536"] I understand your point of view, but I just disagree with it. Personally, I prefer game adventure design that bypasses the character mechanics and applies to the player directly. The mechanical aspects of a character should only come into play when there is no clear way to adjudicate the action in the player world (a perfect example is attack rolls and combat damage, along with spells and such... ). I have a group of real, living people at my table. I run the game for them... not for their sheets of paper with numbers on it. I guess for my style of gaming, I don't think about adventure design in that manner. I think about what would be cool or interesting or challenging and I think about what makes sense in my game world. I don't put a moments thought into challenging specific builds or providing chances for players to roll high against a target number. It has never occurred to me that I have to provide specific challenges to the numbers or abilities that are expressed mechanically. I build my world organically and let the players figure out how to deal with it. As far as the situation of the Int 6 Barbarian vs the Int 18 Wizard, goes... my opinion is this: In every version of D&D, there are already mechanical penalties for having a low Int (penalties to Int based skills, lack of languages, limits to spell levels prepared, etc.), I don't see the need to further penalize a player by having them have to sit out or pretend to be a drooling fool when presented with logic puzzles. If the player of an Int 6 barbarian figures out the answer to a puzzle before the player of the Int 18 wizard does then so be it... I have zero problem with that. Every person at my table gets to play the game and shouldn't feel that they should sit out just because of a number on a piece of paper. This kind of delves into my pet-peeve of barbarians being murderous 'TOO MUCH THINKY" morons. I mean you can be from an uncivilized region but still have intelligence and wisdom. I usually assume this is a by product of point buy and standard array. I think its b.s. that you can't have an intelligent barbarian because you have to dump INT to be effective. [/QUOTE]
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What does it mean to "Challenge the Character"?
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