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What does it mean to "Challenge the Character"?
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<blockquote data-quote="5ekyu" data-source="post: 7598169" data-attributes="member: 6919838"><p>Ok. Not sure u get your "it's more like" cuz whatever you mean by "a b2 campaign" is lost on me. It could be several things. But that's fine. Maybe you meant the 39 year old module, maybe not. </p><p></p><p>But, for me, I dont see a difference in "you are playing a lock expert character but you the player's knowledge of locks in the campaign is key to this challenge not the character's" and "you are playing the Raven Queen expert character but you the player's knowledge of the Raven Querns lore in the campaign is key to this challenge, not the character's"</p><p></p><p>Dont get me wrong, it's great if the player did all that, remembered all that and made the connection and it was in character too, but to me at the end of the day the character has spent *one would think* years or months at this, far far far more than a session a week, as a major part of their belief and life. Meanwhile I hope none of my players go as far as that with my games. </p><p></p><p>So, for my games there would be a "refer to character" option, maybe it's not just an oblique similarity in the life cycle but some aspects of the art, the phrasings, the accent or pronunciation etc thst sync up with Raven Queen Lore that a character reference can reveal. </p><p></p><p>But it's not gonna be a case of "hey, Joe, I know you have the new baby but really you should a spent a little more time reading the baby raven queen lore"</p><p></p><p>To me "the character I play is an acolyte of the raven queen and is very well versed in her lore" does not equate to orcrequire "ok, here is the list of links on RQ lore so you better start studying cuz when it matters its gonna be your knowledge that matters."</p><p></p><p>Note - I fully expect you do not take it to this extreme, but to me, it does seem like your example is calling out the player's knowledge of the lore (specifically the birth/life cycle of the queen's history (not the more day-to-day stuff the PLAYER references like say domain or domain features and traits) and unless I missed it gave no reference to being able to refer to the character's knowledge in this case. - to check on whether or not the character knows it.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7598169, member: 6919838"] Ok. Not sure u get your "it's more like" cuz whatever you mean by "a b2 campaign" is lost on me. It could be several things. But that's fine. Maybe you meant the 39 year old module, maybe not. But, for me, I dont see a difference in "you are playing a lock expert character but you the player's knowledge of locks in the campaign is key to this challenge not the character's" and "you are playing the Raven Queen expert character but you the player's knowledge of the Raven Querns lore in the campaign is key to this challenge, not the character's" Dont get me wrong, it's great if the player did all that, remembered all that and made the connection and it was in character too, but to me at the end of the day the character has spent *one would think* years or months at this, far far far more than a session a week, as a major part of their belief and life. Meanwhile I hope none of my players go as far as that with my games. So, for my games there would be a "refer to character" option, maybe it's not just an oblique similarity in the life cycle but some aspects of the art, the phrasings, the accent or pronunciation etc thst sync up with Raven Queen Lore that a character reference can reveal. But it's not gonna be a case of "hey, Joe, I know you have the new baby but really you should a spent a little more time reading the baby raven queen lore" To me "the character I play is an acolyte of the raven queen and is very well versed in her lore" does not equate to orcrequire "ok, here is the list of links on RQ lore so you better start studying cuz when it matters its gonna be your knowledge that matters." Note - I fully expect you do not take it to this extreme, but to me, it does seem like your example is calling out the player's knowledge of the lore (specifically the birth/life cycle of the queen's history (not the more day-to-day stuff the PLAYER references like say domain or domain features and traits) and unless I missed it gave no reference to being able to refer to the character's knowledge in this case. - to check on whether or not the character knows it. [/QUOTE]
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What does it mean to "Challenge the Character"?
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