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What does it mean to "Challenge the Character"?
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<blockquote data-quote="Celebrim" data-source="post: 7598320" data-attributes="member: 4937"><p>I accept that there is a separation between the character and the player, because in my time as DM I have killed a lot of characters, but so far I have never killed a player.</p><p></p><p></p><p></p><p>While I do accept a separation between the character and the player, as I've argued elsewhere, the mind of the player inherently projects into the game world (in a fashion that, for example, their body does not). As such, I don't see quite the same separation between telling the player what the character thinks and telling the player how to play that you are trying to draw here. I might say, "As far as you can tell, the NPC is telling the truth." I would never suggest that the player or player character actually believes the NPC, only that the player and PC have no evidence to the contrary. </p><p></p><p>The only time I will tell the player how to play is if for some reason they've lost control over their character temporarily. Then I might pass the player a note that says something like, "You've suddenly discovered your are madly in love with the fairy, and you'd never let her come to harm.", with the expectation that the player would understand, "I've been enchanted", but the player understands that the PC, by being enchanted, doesn't understand that. Most of my player's are mature enough to go with that, so that I don't have to take their PC away from them.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7598320, member: 4937"] I accept that there is a separation between the character and the player, because in my time as DM I have killed a lot of characters, but so far I have never killed a player. While I do accept a separation between the character and the player, as I've argued elsewhere, the mind of the player inherently projects into the game world (in a fashion that, for example, their body does not). As such, I don't see quite the same separation between telling the player what the character thinks and telling the player how to play that you are trying to draw here. I might say, "As far as you can tell, the NPC is telling the truth." I would never suggest that the player or player character actually believes the NPC, only that the player and PC have no evidence to the contrary. The only time I will tell the player how to play is if for some reason they've lost control over their character temporarily. Then I might pass the player a note that says something like, "You've suddenly discovered your are madly in love with the fairy, and you'd never let her come to harm.", with the expectation that the player would understand, "I've been enchanted", but the player understands that the PC, by being enchanted, doesn't understand that. Most of my player's are mature enough to go with that, so that I don't have to take their PC away from them. [/QUOTE]
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What does it mean to "Challenge the Character"?
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