Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What does it mean to "Challenge the Character"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 7598334" data-attributes="member: 4937"><p>Create a character or play a character? I can give many examples of a player having a character to play, which they had no say in the creation of.</p><p></p><p>a) Character is pregenerated for a published scenario either for quick start to play, or to ensure characters have the tools to solve the scenario, or because it is assumed the players are novices.</p><p>b) Character is pregenerated by the GM to match a desired setting or story.</p><p>c) Character is generated by another player, and you take over that character.</p><p>d) Character is generated by a random character burner or similar random methodology.</p><p></p><p></p><p></p><p></p><p>We are in total agreement. Among other things, I've used the argument you develop here before as part of a refutation of The Forge GNS, to show that any pure implementation of one of the three aesthetics of play that The Forge calls out in GNS results in something that is not an RPG. </p><p></p><p>Your example of what a pure simulation would be like shows that if anyone did only have simulation as an aesthetic of play the result would cease to be a game at all, as the player would cease to have agency and be unable to make choices. Pure simulation results in a toy, which can amuse through observation of the results, but where you cannot make choices, since the character's decision making process must also be simulated.</p><p></p><p>Similar problems result with any other purist approach to the three aesthetics of play in GNS. Thus, GNS fails because aesthetics of play are not mutually exclusive, it fails because an RPG does not try to meet a single aesthetic of play alone, and finally because there are more than three aesthetics of play.</p><p></p><p></p><p></p><p>I don't know about that, but you'll note that earlier I said that I tried to minimize and remove all challenges that were pure challenge to character from my encounter design, and my reason is precisely the objection you are making now.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7598334, member: 4937"] Create a character or play a character? I can give many examples of a player having a character to play, which they had no say in the creation of. a) Character is pregenerated for a published scenario either for quick start to play, or to ensure characters have the tools to solve the scenario, or because it is assumed the players are novices. b) Character is pregenerated by the GM to match a desired setting or story. c) Character is generated by another player, and you take over that character. d) Character is generated by a random character burner or similar random methodology. We are in total agreement. Among other things, I've used the argument you develop here before as part of a refutation of The Forge GNS, to show that any pure implementation of one of the three aesthetics of play that The Forge calls out in GNS results in something that is not an RPG. Your example of what a pure simulation would be like shows that if anyone did only have simulation as an aesthetic of play the result would cease to be a game at all, as the player would cease to have agency and be unable to make choices. Pure simulation results in a toy, which can amuse through observation of the results, but where you cannot make choices, since the character's decision making process must also be simulated. Similar problems result with any other purist approach to the three aesthetics of play in GNS. Thus, GNS fails because aesthetics of play are not mutually exclusive, it fails because an RPG does not try to meet a single aesthetic of play alone, and finally because there are more than three aesthetics of play. I don't know about that, but you'll note that earlier I said that I tried to minimize and remove all challenges that were pure challenge to character from my encounter design, and my reason is precisely the objection you are making now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What does it mean to "Challenge the Character"?
Top