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What does it mean to "Challenge the Character"?
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<blockquote data-quote="Monayuris" data-source="post: 7598345" data-attributes="member: 6859536"><p>Part of the game is exploring the unknown. This includes encountering creatures that have crazy strengths and weaknesses. Part of the game is figuring this out.</p><p></p><p>Things like 'trolls need to be killed by fire', 'wraiths can level drain you', 'certain golems are healed by certain attack types' are all things that bring interest and excitement to the game.</p><p></p><p>These things need to be discovered in play. Its part of the experience... they are puzzles that need to be figured out by the player. A player can lose a character by level-draining wraiths that can only be hit by magic weapons. That same player rolls up a new character and encounters wraiths. Should he/she play the character as new and charge forth? Or should the person learn from previous experience and retreat?</p><p></p><p>Would it be wrong for the player to retreat? Should they just charge in only because their 'character' is new? </p><p></p><p>If you, as a DM, lament that players know all the tricks, then you have to come up with better tricks.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 7598345, member: 6859536"] Part of the game is exploring the unknown. This includes encountering creatures that have crazy strengths and weaknesses. Part of the game is figuring this out. Things like 'trolls need to be killed by fire', 'wraiths can level drain you', 'certain golems are healed by certain attack types' are all things that bring interest and excitement to the game. These things need to be discovered in play. Its part of the experience... they are puzzles that need to be figured out by the player. A player can lose a character by level-draining wraiths that can only be hit by magic weapons. That same player rolls up a new character and encounters wraiths. Should he/she play the character as new and charge forth? Or should the person learn from previous experience and retreat? Would it be wrong for the player to retreat? Should they just charge in only because their 'character' is new? If you, as a DM, lament that players know all the tricks, then you have to come up with better tricks. [/QUOTE]
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What does it mean to "Challenge the Character"?
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