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What does it mean to "Challenge the Character"?
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<blockquote data-quote="Hussar" data-source="post: 7598366" data-attributes="member: 22779"><p>/me raises hand.</p><p></p><p>I believe I've said something very much to that effect. Mostly because I don't worry about narrating events until AFTER resolution, rather than doing it step by step. So, no, in my game, you are not expected to tell me a "clever and logical way" of disarming that trap. If you succeed in your roll to disarm that trap, then you have found a "clever and logical way" of disarming that trap. If you failed in your roll, you have not, and suffer the potential consequences.</p><p></p><p>Like I said, it eliminates all of the counter-intuitive issues that occur where proposing "a clever and logical way" is simply, in my mind, gaming the DM. Because a "clever and logical way" is only "clever and logical" if it appeals to the mind of the DM. Otherwise, you run into a situation where the player believes that he or she is being "clever and logical" and the DM thinks it won't work and now you run into logjams.</p><p></p><p>But, Hussar!!! We're supposed to trust our DM's!!! goes the inevitable cry. Our DM's will always try to be fair and impartial and will adjudicate that way. </p><p></p><p>Well, that might be true. OTOH, I avoid the entire situation by simply allowing the character to resolve things and not engage in this sort of thing at all. For the same way you don't get to make a "clever and logical" attack or saving throw, you don't get to make a "clever and logical" attempt to bypass something that falls under the skill system.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7598366, member: 22779"] /me raises hand. I believe I've said something very much to that effect. Mostly because I don't worry about narrating events until AFTER resolution, rather than doing it step by step. So, no, in my game, you are not expected to tell me a "clever and logical way" of disarming that trap. If you succeed in your roll to disarm that trap, then you have found a "clever and logical way" of disarming that trap. If you failed in your roll, you have not, and suffer the potential consequences. Like I said, it eliminates all of the counter-intuitive issues that occur where proposing "a clever and logical way" is simply, in my mind, gaming the DM. Because a "clever and logical way" is only "clever and logical" if it appeals to the mind of the DM. Otherwise, you run into a situation where the player believes that he or she is being "clever and logical" and the DM thinks it won't work and now you run into logjams. But, Hussar!!! We're supposed to trust our DM's!!! goes the inevitable cry. Our DM's will always try to be fair and impartial and will adjudicate that way. Well, that might be true. OTOH, I avoid the entire situation by simply allowing the character to resolve things and not engage in this sort of thing at all. For the same way you don't get to make a "clever and logical" attack or saving throw, you don't get to make a "clever and logical" attempt to bypass something that falls under the skill system. [/QUOTE]
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What does it mean to "Challenge the Character"?
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