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What does it mean to "Challenge the Character"?
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<blockquote data-quote="Tony Vargas" data-source="post: 7598749" data-attributes="member: 996"><p>It'd break up the normal flow of play. </p><p>At the same time, it seems like it defeats the purpose. Shouldn't a player want to play his character to /his/ satisfaction, in his judgement, anyway? Kinda the point of sitting down to a TTRPG in the first place. The point of carrots like Inspiration is to get him playing the character to the DM's satisfaction, in his judgement. </p><p></p><p>Which, AFAIC, 5e DM Empowerment already delivers copiously, without anything so tacked-on and indie-feeling as Inspiration.</p><p></p><p></p><p> My point was that player expectations about a campaign can reasonably be taken into account when building a character. A player who doesn't believe his character 'needs' a given skill, for whatever reason, isn't gaming the system, he's just putting build resources where they make sense. Whether he feels that way because of the nature of the campaign, the system, or the DM doesn't really make a big difference, it's still fair to try to build a character whose mechanical abilities will be relevant & useful in play. </p><p>But, yeah, it's a comment wide-open to "gaming the DM" spin. My feeling, really, is "yeah, so what?" The player maybe feels like he gets away with something, like the system-master who ekes out another 10 DPR (even though the DM is just tacking another 40 hps onto every monster he swings at). </p><p>Which, if that's what he needs to be a happy player, fine.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7598749, member: 996"] It'd break up the normal flow of play. At the same time, it seems like it defeats the purpose. Shouldn't a player want to play his character to /his/ satisfaction, in his judgement, anyway? Kinda the point of sitting down to a TTRPG in the first place. The point of carrots like Inspiration is to get him playing the character to the DM's satisfaction, in his judgement. Which, AFAIC, 5e DM Empowerment already delivers copiously, without anything so tacked-on and indie-feeling as Inspiration. My point was that player expectations about a campaign can reasonably be taken into account when building a character. A player who doesn't believe his character 'needs' a given skill, for whatever reason, isn't gaming the system, he's just putting build resources where they make sense. Whether he feels that way because of the nature of the campaign, the system, or the DM doesn't really make a big difference, it's still fair to try to build a character whose mechanical abilities will be relevant & useful in play. But, yeah, it's a comment wide-open to "gaming the DM" spin. My feeling, really, is "yeah, so what?" The player maybe feels like he gets away with something, like the system-master who ekes out another 10 DPR (even though the DM is just tacking another 40 hps onto every monster he swings at). Which, if that's what he needs to be a happy player, fine. [/QUOTE]
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What does it mean to "Challenge the Character"?
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