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What does it mean to "Challenge the Character"?
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<blockquote data-quote="Ovinomancer" data-source="post: 7598810" data-attributes="member: 16814"><p>As an add, when people respond to the goal and approach by claiming that you can pass off a low CHA-no-social-skill character because you, as a player, can talk well, you've completely missed the point. I'm not judging how you acted out your goal and approach, I'm judging your goal and approach. If you talk in flowery words, that's your approach -- "I use flowery words at the king to get him to see my point of view." How pretty you, as a player, talk really doesn't matter much, although it may earn you inspiration if that's one of your BITFs. I'm going to judge this approach and goal on if the goal aligns with what the king wants and if the approach is something that would work to get there. If the king already wants to do this thing, no check, you succeed. If the king would never do the thing (say, banish his favored heir) with that approach, then you just fail (and suffer consequences). If it's uncertain, and there's a consequence for failure, then you'll be making a check.</p><p></p><p>Just because I say that players should avoid making checks doesn't mean that making checks is a very common part of my games. As [MENTION=97077]iserith[/MENTION] says, when you delve into danger as adventurers do, stuff's gonna be uncertain and carry consequences. My game focuses on these moments of uncertainty and consequence and not on play that encourages searching every 5' spaces for traps.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7598810, member: 16814"] As an add, when people respond to the goal and approach by claiming that you can pass off a low CHA-no-social-skill character because you, as a player, can talk well, you've completely missed the point. I'm not judging how you acted out your goal and approach, I'm judging your goal and approach. If you talk in flowery words, that's your approach -- "I use flowery words at the king to get him to see my point of view." How pretty you, as a player, talk really doesn't matter much, although it may earn you inspiration if that's one of your BITFs. I'm going to judge this approach and goal on if the goal aligns with what the king wants and if the approach is something that would work to get there. If the king already wants to do this thing, no check, you succeed. If the king would never do the thing (say, banish his favored heir) with that approach, then you just fail (and suffer consequences). If it's uncertain, and there's a consequence for failure, then you'll be making a check. Just because I say that players should avoid making checks doesn't mean that making checks is a very common part of my games. As [MENTION=97077]iserith[/MENTION] says, when you delve into danger as adventurers do, stuff's gonna be uncertain and carry consequences. My game focuses on these moments of uncertainty and consequence and not on play that encourages searching every 5' spaces for traps. [/QUOTE]
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What does it mean to "Challenge the Character"?
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