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What does it mean to "Challenge the Character"?
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<blockquote data-quote="Guest 6801328" data-source="post: 7598979"><p>I'm a huge fan of roll-then-narrate because it promotes creativity (and, as you say, humor), which I enjoy. But it doesn't (in my experience) promote genuine problem solving. Why find a creative, workable solution to a problem when it's going to be the same roll regardless of what you do? And I like D&D where the players have to figure things out.</p><p></p><p>Example: you need to persuade an NPC of something, and somewhere in the adventure you find some 'dirt' on that NPC. If you threaten to expose the truth the NPC might be much more likely to cooperate. (And, in my opinion, if the dirt is sufficiently damning the PC's Charisma score shouldn't matter.) But if telling the DM you are going to do that won't change the difficulty of the roll, why propose it? Why even think about? None of it matters. Just say, "I roll Persuasion..."</p><p></p><p>That's why I use goal-and-approach AND roll-then-narrate.</p><p></p><p></p><p></p><p>Yes. Especially since in 5e "dumping" usually just means an 8, which is 5% worse than average. That suggests to me that there is latent antipathy toward the <em>idea</em> of dumping, brought over from previous editions, where you can be genuinely terrible at something. Thus, when you use the standard array and put the 8 somewhere, and then you don't invest in skills related to that ability, you are "minmaxing" and <em>you must be punished for it.</em></p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7598979"] I'm a huge fan of roll-then-narrate because it promotes creativity (and, as you say, humor), which I enjoy. But it doesn't (in my experience) promote genuine problem solving. Why find a creative, workable solution to a problem when it's going to be the same roll regardless of what you do? And I like D&D where the players have to figure things out. Example: you need to persuade an NPC of something, and somewhere in the adventure you find some 'dirt' on that NPC. If you threaten to expose the truth the NPC might be much more likely to cooperate. (And, in my opinion, if the dirt is sufficiently damning the PC's Charisma score shouldn't matter.) But if telling the DM you are going to do that won't change the difficulty of the roll, why propose it? Why even think about? None of it matters. Just say, "I roll Persuasion..." That's why I use goal-and-approach AND roll-then-narrate. Yes. Especially since in 5e "dumping" usually just means an 8, which is 5% worse than average. That suggests to me that there is latent antipathy toward the [I]idea[/I] of dumping, brought over from previous editions, where you can be genuinely terrible at something. Thus, when you use the standard array and put the 8 somewhere, and then you don't invest in skills related to that ability, you are "minmaxing" and [I]you must be punished for it.[/I] [/QUOTE]
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What does it mean to "Challenge the Character"?
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