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General Tabletop Discussion
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What does it mean to "Challenge the Character"?
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<blockquote data-quote="5ekyu" data-source="post: 7599096" data-attributes="member: 6919838"><p>There are a lot of games built with those sort of things in mind. I remember Stargate having expendable gear points for gizmo on demand".</p><p></p><p>Often they are tied in with gimmick points like hero points, plot points, momentum, inspiration and even sometimes to the point of scene editing. "Plot point - I bet the backdoor is blocked by old crates and stuff."</p><p></p><p>We have played a lot of those, each with their own takes on it and how far how fast they should play out "let the plot points flow like rain" to one per session or whatever.</p><p></p><p>Maybe supporting the idea of a link between the styles, we never found a balance we liked. We were much happier having "do I have" and "does the building have" type questions be things we answer by character play instead of by meta-game gimmick points. "Was there a back door" was more fun to us whrn it was answered by characters coming the joint beforehand thsn "does anyone have a gimmick point left."</p><p></p><p>The more we used them, the more the system integrated them into routine play and resolution, the less the feel of playing a character there was. The more it seemed playing a character.</p><p></p><p>Watching streams of STA 2d20 play, that drove us away from it as it seemed the most used word was "momentum"and the gain/loss of momentum seemed to be more important that the task.</p><p></p><p>So, scenes like those or ganesxwhere everyone dumping CHA cuz thry know they can resolve those without checks to CHA enough (and use gimmick points to help if the get stuck with a check) are definitely not our cup of tea.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7599096, member: 6919838"] There are a lot of games built with those sort of things in mind. I remember Stargate having expendable gear points for gizmo on demand". Often they are tied in with gimmick points like hero points, plot points, momentum, inspiration and even sometimes to the point of scene editing. "Plot point - I bet the backdoor is blocked by old crates and stuff." We have played a lot of those, each with their own takes on it and how far how fast they should play out "let the plot points flow like rain" to one per session or whatever. Maybe supporting the idea of a link between the styles, we never found a balance we liked. We were much happier having "do I have" and "does the building have" type questions be things we answer by character play instead of by meta-game gimmick points. "Was there a back door" was more fun to us whrn it was answered by characters coming the joint beforehand thsn "does anyone have a gimmick point left." The more we used them, the more the system integrated them into routine play and resolution, the less the feel of playing a character there was. The more it seemed playing a character. Watching streams of STA 2d20 play, that drove us away from it as it seemed the most used word was "momentum"and the gain/loss of momentum seemed to be more important that the task. So, scenes like those or ganesxwhere everyone dumping CHA cuz thry know they can resolve those without checks to CHA enough (and use gimmick points to help if the get stuck with a check) are definitely not our cup of tea. [/QUOTE]
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