Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What does it mean to "Challenge the Character"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7599411" data-attributes="member: 42582"><p>Does this mean that you don't agree that the player can establish the backstory for Gord the Barbarian that was flagged upthread?</p><p></p><p>Or - and I'm not trying to impute views to you, just trying to map out some of the relevant space of possibilities - would you see that as a <em>suggestion</em> to the GM which the latter is free to accept or reject?</p><p></p><p>That's what I'm getting at in the paragraph just above this one.</p><p></p><p>After making my post yesterday and before reading replies, I was thinking about the following:</p><p></p><p>What happens if a player who suspects a trap (eg they've just had [MENTION=97077]iserith[/MENTION]'s description of the room with the broken pit surface, the alcoves and slots and the like) declares, <em>Last week when I was hanging out at the thieve's guild I had a discussion with so-and-so about such-and-such and they were talking about this spear gauntlet trap they once encountered and told me such-and-such thing about it</em>?</p><p></p><p>I can see several different ways of dealing with this:</p><p></p><p style="margin-left: 20px">(1) It's not a permitted action declaration because it's about matters in the past relative to the GM's most recent bit of narration.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(2) It's permitted as a bit of flavour, similar to the story about Gord the Barbarian's elders, but that's all it is and it has no bearing on the resolution of the current situation.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(3) It's permitted as a genuine action declaration - to be resolved, say, as a test on CHA (for being sociable with the guild members) or INT (because it's really about the lore the player is familiar with) - which, if it is successful, obliges the GM to tell the player something about the current situation.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(4) as (3), but a successful resolution has some indeterminate consequence in the fiction ("The player recalls something useful from the conversation") which then grants advantage on one (at least) subsequent check made to successful disarm/bypass the trap.</p><p></p><p>Maybe there are other possibilities too that I'm missing at the moment.</p><p></p><p>I don't know what the "official" 5e answer is. It's something where I would expect very significant table variation. My own approach would be either (3) or (4) - which one would depend on further issues of how the game is being played, what the role of pre-authored GM notes are, etc. If adjudicating via (4), then a failure would impose a penalty/disadvantage on the subsequent check. If adjudicating via (3) then a failure also needs to give a penalty, but that might have to be more concrete than an abstract mechanical thing and what that might be would depend very much on context.</p><p></p><p>And to finish with a slightly different matter . . . </p><p></p><p>I could be misunderstanding [MENTION=22779]Hussar[/MENTION], but I don't see that the concern is with "personal persuasiveness" in the used car salesman sense, but rather with being able to cleverly pitch solutions which will impress the GM.</p><p></p><p>Example roll-circumventing action declaration which are rather obvious, like using ladders to climb walls or using keys to open locks, clearly don't fall within the scope of Hussar's concern. But I can't imagine those are the examples that "goal and approach" advocates have in mind when they advocate their position, either, as those would be very banal examples of a clever approach obviating the need for a check.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7599411, member: 42582"] Does this mean that you don't agree that the player can establish the backstory for Gord the Barbarian that was flagged upthread? Or - and I'm not trying to impute views to you, just trying to map out some of the relevant space of possibilities - would you see that as a [I]suggestion[/I] to the GM which the latter is free to accept or reject? That's what I'm getting at in the paragraph just above this one. After making my post yesterday and before reading replies, I was thinking about the following: What happens if a player who suspects a trap (eg they've just had [MENTION=97077]iserith[/MENTION]'s description of the room with the broken pit surface, the alcoves and slots and the like) declares, [I]Last week when I was hanging out at the thieve's guild I had a discussion with so-and-so about such-and-such and they were talking about this spear gauntlet trap they once encountered and told me such-and-such thing about it[/I]? I can see several different ways of dealing with this: [indent](1) It's not a permitted action declaration because it's about matters in the past relative to the GM's most recent bit of narration. (2) It's permitted as a bit of flavour, similar to the story about Gord the Barbarian's elders, but that's all it is and it has no bearing on the resolution of the current situation. (3) It's permitted as a genuine action declaration - to be resolved, say, as a test on CHA (for being sociable with the guild members) or INT (because it's really about the lore the player is familiar with) - which, if it is successful, obliges the GM to tell the player something about the current situation. (4) as (3), but a successful resolution has some indeterminate consequence in the fiction ("The player recalls something useful from the conversation") which then grants advantage on one (at least) subsequent check made to successful disarm/bypass the trap.[/indent] Maybe there are other possibilities too that I'm missing at the moment. I don't know what the "official" 5e answer is. It's something where I would expect very significant table variation. My own approach would be either (3) or (4) - which one would depend on further issues of how the game is being played, what the role of pre-authored GM notes are, etc. If adjudicating via (4), then a failure would impose a penalty/disadvantage on the subsequent check. If adjudicating via (3) then a failure also needs to give a penalty, but that might have to be more concrete than an abstract mechanical thing and what that might be would depend very much on context. And to finish with a slightly different matter . . . I could be misunderstanding [MENTION=22779]Hussar[/MENTION], but I don't see that the concern is with "personal persuasiveness" in the used car salesman sense, but rather with being able to cleverly pitch solutions which will impress the GM. Example roll-circumventing action declaration which are rather obvious, like using ladders to climb walls or using keys to open locks, clearly don't fall within the scope of Hussar's concern. But I can't imagine those are the examples that "goal and approach" advocates have in mind when they advocate their position, either, as those would be very banal examples of a clever approach obviating the need for a check. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What does it mean to "Challenge the Character"?
Top