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What does it mean to "Challenge the Character"?
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<blockquote data-quote="Satyrn" data-source="post: 7599559" data-attributes="member: 6801204"><p>So. I had started out with the intention of the tentacles being a part of the orc, but instead the idea, uh, morphed into an alien (of the Far Realm kind):</p><p></p><p><span style="font-size: 18px">Aberrant Orcs </span></p><p></p><p>These are just like regular orcs, but there's a Tentacle Mass living inside them. When the orc becomes bloodied, there is a 50% chance that the Tentacle Mass bursts forth from its chest (killing the orc host). If the swarm doesn't burst forth then, it does so when the orc is dropped to 0 hit points.</p><p></p><p>The tentacle mass has an uncountable number of tentacles constantly writhing through the space and time of multiple dimensions. However, each mass has a small number of tentacles that appear permanent. They do not fluctuate between dimensions (or they exist simultaneously in all) and are slightly larger than the rest. These tentacles each control and act independently of the mass like a hydra's heads.</p><p></p><p><span style="font-size: 18px">Tentacle Mass</span></p><p>Medium Aberration, chaotic evil</p><p></p><p>Armor Class: 13 (dimensional phasing)</p><p>Hit Points: 39, or 13 (2d8+4) per "head"</p><p>Speed: 20 ft.</p><p></p><p>STR +2</p><p>DEX +0</p><p>CON +2</p><p>INT +4</p><p>WIS -2</p><p>CHA +4</p><p></p><p>Damage resistance: psychic</p><p>Condition Immunities: prone</p><p>Senses: Blindsight 60 ft.</p><p>Languages: Orc</p><p>Challenge: 2 (450 XP)</p><p></p><p>Living-ish. The tentacle mass doesn't eat, breathe, sleep or exhibit any sort of normal behaviors.</p><p></p><p>Multiple Heads. The tentacle mass has 3 (1d4+1) heads . While it has more than one head, the tentacle mass has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.</p><p></p><p>Whenever the mass takes 13 or more damage in a single turn, one of its heads dies . If all its heads die, the tentacle mass dies, seemingly winking out of existence. At the end of its turn, it grows 1d4-1 new heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The mass gains 10 hit points for each head regrown in this way.</p><p></p><p>Reactive Heads. For each head the tentacle mass has beyond one, it gets an extra reaction that can be used only for opportunity attacks.</p><p></p><p>ACTIONS</p><p></p><p>Multiattack. The tentacle mass makes as many slam attacks as it has heads.</p><p></p><p>Slam. Melee Weapon Attack: +4 to hit, reach 10ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.</p></blockquote><p></p>
[QUOTE="Satyrn, post: 7599559, member: 6801204"] So. I had started out with the intention of the tentacles being a part of the orc, but instead the idea, uh, morphed into an alien (of the Far Realm kind): [SIZE=5]Aberrant Orcs [/SIZE] These are just like regular orcs, but there's a Tentacle Mass living inside them. When the orc becomes bloodied, there is a 50% chance that the Tentacle Mass bursts forth from its chest (killing the orc host). If the swarm doesn't burst forth then, it does so when the orc is dropped to 0 hit points. The tentacle mass has an uncountable number of tentacles constantly writhing through the space and time of multiple dimensions. However, each mass has a small number of tentacles that appear permanent. They do not fluctuate between dimensions (or they exist simultaneously in all) and are slightly larger than the rest. These tentacles each control and act independently of the mass like a hydra's heads. [SIZE=5]Tentacle Mass[/SIZE] Medium Aberration, chaotic evil Armor Class: 13 (dimensional phasing) Hit Points: 39, or 13 (2d8+4) per "head" Speed: 20 ft. STR +2 DEX +0 CON +2 INT +4 WIS -2 CHA +4 Damage resistance: psychic Condition Immunities: prone Senses: Blindsight 60 ft. Languages: Orc Challenge: 2 (450 XP) Living-ish. The tentacle mass doesn't eat, breathe, sleep or exhibit any sort of normal behaviors. Multiple Heads. The tentacle mass has 3 (1d4+1) heads . While it has more than one head, the tentacle mass has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the mass takes 13 or more damage in a single turn, one of its heads dies . If all its heads die, the tentacle mass dies, seemingly winking out of existence. At the end of its turn, it grows 1d4-1 new heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The mass gains 10 hit points for each head regrown in this way. Reactive Heads. For each head the tentacle mass has beyond one, it gets an extra reaction that can be used only for opportunity attacks. ACTIONS Multiattack. The tentacle mass makes as many slam attacks as it has heads. Slam. Melee Weapon Attack: +4 to hit, reach 10ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. [/QUOTE]
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