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What does it mean to "Challenge the Character"?
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<blockquote data-quote="5ekyu" data-source="post: 7599670" data-attributes="member: 6919838"><p>Well, see, here we go to the jump to exaggerated...</p><p></p><p>I have seen games, screentime comes to mind but that may be off, where the "check" or roll is to determine the fpoutvome and control. So, making a "check" against your "soldier" rank gets you past the guard by you then describing "Joe, hey, how are you? Hows the boy?He join the guard yet?" </p><p></p><p>Other games for instance the search check is not "to find a clue if iit's there" but to determine "is there a clue here and find it" etc.</p><p></p><p>But, the more power and scope games give to this scene-editing, the more they take one of two approaches to your cowboys-indians paradox.</p><p></p><p>1 Some say "if you care, deal with it" and lean in. They shift whole hog away from the more overcome set challenge to create a shared fiction and rely on the players in good faith to not be a jerk and break the fiction with overboard BS that's not fitting.</p><p></p><p>I mean, maybe walking into town and everyone calls me king is tobyou outlandish, but A Man Called Jayne might be a great episode theme song for that very scenario if the group ran with it.</p><p></p><p>2 Some have a more strict statement that says in some form or another, dont be jerks, by fint of things like "no plot buster BS". In those games, instead of trying for exhaustive white lists of "these only" they allow broadly open choices with a few key elements banned. </p><p></p><p>They may even have a more developed karmic system of say "good stuff" and "bad stuff" where finding that wand in the alley is great, but after you use it headhunters who have tracker it back by its energy find you "the assassins we have been hunting" and hilarity begins.</p><p></p><p>As for "c" that sounds like one hell of a horrific curse storyline in the right setting. </p><p></p><p>"D" sounds fine for a group with divine purpose mission in mind for the setting. Whether you go for "being drug around bybthe sword" or "it's harder to keep the sword than to get the sword" or some other style of amazing gameplay fodder.</p><p></p><p>To draw a line from a decent movie "he may one ain't payin' rent but it ain't no way free."</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7599670, member: 6919838"] Well, see, here we go to the jump to exaggerated... I have seen games, screentime comes to mind but that may be off, where the "check" or roll is to determine the fpoutvome and control. So, making a "check" against your "soldier" rank gets you past the guard by you then describing "Joe, hey, how are you? Hows the boy?He join the guard yet?" Other games for instance the search check is not "to find a clue if iit's there" but to determine "is there a clue here and find it" etc. But, the more power and scope games give to this scene-editing, the more they take one of two approaches to your cowboys-indians paradox. 1 Some say "if you care, deal with it" and lean in. They shift whole hog away from the more overcome set challenge to create a shared fiction and rely on the players in good faith to not be a jerk and break the fiction with overboard BS that's not fitting. I mean, maybe walking into town and everyone calls me king is tobyou outlandish, but A Man Called Jayne might be a great episode theme song for that very scenario if the group ran with it. 2 Some have a more strict statement that says in some form or another, dont be jerks, by fint of things like "no plot buster BS". In those games, instead of trying for exhaustive white lists of "these only" they allow broadly open choices with a few key elements banned. They may even have a more developed karmic system of say "good stuff" and "bad stuff" where finding that wand in the alley is great, but after you use it headhunters who have tracker it back by its energy find you "the assassins we have been hunting" and hilarity begins. As for "c" that sounds like one hell of a horrific curse storyline in the right setting. "D" sounds fine for a group with divine purpose mission in mind for the setting. Whether you go for "being drug around bybthe sword" or "it's harder to keep the sword than to get the sword" or some other style of amazing gameplay fodder. To draw a line from a decent movie "he may one ain't payin' rent but it ain't no way free." [/QUOTE]
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What does it mean to "Challenge the Character"?
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