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What does it mean to "Challenge the Character"?
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<blockquote data-quote="Celebrim" data-source="post: 7599747" data-attributes="member: 4937"><p>No one can be trusted with authorial power else they will ruin the game. </p><p></p><p>The GM is assumed to maintain some degree of neutrality since, lacking an avatar in the world, they have no stake in the outcome and are not competing with the players. But if the GM places an avatar of themselves in the game, or takes a stake in it's outcome, or starts competing with the players then very quickly that becomes dysfunctional.</p><p></p><p>You make the assumption that players shouldn't be allowed to take authorial power else they will ruin the GM's game. But it's not the GM's game that is at stake, but the players. Not only can players not be trusted with authorial power, but if they have no mechanism for sharing this power fairly, then they'll ruin each others game. Moreover, if they use their authorial power to introduce and resolve problems, they become someone that is telling themselves a story, which is surely the least interesting thing that you can do in all of story-telling.</p><p></p><p>And I say that as a player. If I'm tasked with both setting the obstacles and resolving them, or if I have authorial power to overcome obstacles by fiat, then it is boring. *yawn*</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7599747, member: 4937"] No one can be trusted with authorial power else they will ruin the game. The GM is assumed to maintain some degree of neutrality since, lacking an avatar in the world, they have no stake in the outcome and are not competing with the players. But if the GM places an avatar of themselves in the game, or takes a stake in it's outcome, or starts competing with the players then very quickly that becomes dysfunctional. You make the assumption that players shouldn't be allowed to take authorial power else they will ruin the GM's game. But it's not the GM's game that is at stake, but the players. Not only can players not be trusted with authorial power, but if they have no mechanism for sharing this power fairly, then they'll ruin each others game. Moreover, if they use their authorial power to introduce and resolve problems, they become someone that is telling themselves a story, which is surely the least interesting thing that you can do in all of story-telling. And I say that as a player. If I'm tasked with both setting the obstacles and resolving them, or if I have authorial power to overcome obstacles by fiat, then it is boring. *yawn* [/QUOTE]
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What does it mean to "Challenge the Character"?
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