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What does it mean to "Challenge the Character"?
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<blockquote data-quote="pemerton" data-source="post: 7599826" data-attributes="member: 42582"><p>As you know I'm a huige BW fan. I think it's a very demanding game - it's as mechanically intricate as (say) RQ or D&D 4e, but also has the character/thematic demand of the PbtA games you're familiar with. I could understand someone being put off by the intricacy of the mechanics. I spent nearly 20 years GMing RM, though, so I say <em>bring 'em on!</em></p><p></p><p>As you also know I haven't read or played BitD - but one impression I've got from discussion of it is that it uses some mechanical innovations to "tighten up" some elements of PbtA play, especially the complications on partial success and the choice of hard or soft moves. Perhaps a little bit similarly (at least at a sufficient level of generalisation), BW uses mechanics to "tighten up" those aspects of the character, and the character's engagement with the fiction, that in a "free descriptor" game like Over the Edge or Cthulhu Dark are handled much more at the level of table back-and-forth and GM intuitions.</p><p></p><p>In those free descriptor games, if a scene or a resolution falls flat it's not always obvious who made the mistake when, nor how exactly it misfired. Whereas in BW, if a scene or resolution falls flat you can nearly always look and see what bit of the PC sheet the GM ignored, or what GMing principle was flouted.</p><p></p><p>The above is a bit apropos of nothing, but might be of interest.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7599826, member: 42582"] As you know I'm a huige BW fan. I think it's a very demanding game - it's as mechanically intricate as (say) RQ or D&D 4e, but also has the character/thematic demand of the PbtA games you're familiar with. I could understand someone being put off by the intricacy of the mechanics. I spent nearly 20 years GMing RM, though, so I say [I]bring 'em on![/I] As you also know I haven't read or played BitD - but one impression I've got from discussion of it is that it uses some mechanical innovations to "tighten up" some elements of PbtA play, especially the complications on partial success and the choice of hard or soft moves. Perhaps a little bit similarly (at least at a sufficient level of generalisation), BW uses mechanics to "tighten up" those aspects of the character, and the character's engagement with the fiction, that in a "free descriptor" game like Over the Edge or Cthulhu Dark are handled much more at the level of table back-and-forth and GM intuitions. In those free descriptor games, if a scene or a resolution falls flat it's not always obvious who made the mistake when, nor how exactly it misfired. Whereas in BW, if a scene or resolution falls flat you can nearly always look and see what bit of the PC sheet the GM ignored, or what GMing principle was flouted. The above is a bit apropos of nothing, but might be of interest. [/QUOTE]
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What does it mean to "Challenge the Character"?
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