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What does it mean to "Challenge the Character"?
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<blockquote data-quote="pemerton" data-source="post: 7599827" data-attributes="member: 42582"><p>I'm happy to accept that it's malformed in the context of 5e D&D. But I don't see how that conclusion can be reached without giving some account of who has what authority over which bits of the the fiction. And saying that the player has authority over what his/her PC does, thinks and feels isn't going to do the job - because <em>Hey, that's my old friend Frances - I ask her to let us through the gate!</em> is an example of the player deciding what his/her PC does, thinks and feels.</p><p></p><p>Nor do I think it's enough of an answer to say that players have no authority over any aspect of the fiction except action declaration and associated bodily movements by their PCs. Page 33 of the Basic PDF says that "Characters are defined by much more than their race and class. They’re individuals with their own stories, interests, connections, and capabilities beyond those that class and race define." There are sidebar examples throughout the PDF of two characters (Tika and Artemis) who are distinguiished - as those sidebars emphasise - on the basis of non-mechanical details of the fiction. That seems an invitation to players to make up similar stuff for their PCs. Deciding on Ideals and Bonds seems also to invite the player to make up people and places that their PCs care about and are connected to.</p><p></p><p>In the context of this thread, I think that [MENTION=22779]Hussar[/MENTION] has made it fairly clear that one reason he doesn't like the "goal and approach" method of action resolution is that it privileges the GM's conception of key aspects of the ficiton over possibly differing conceptions held by the players. Others obviously disagree, taking the view that exercising such authority is the prerogative of the GM. But upthread, [MENTION=6801328]Elfcrusher[/MENTION] gave an example of a player authoring shared fiction invovling the stories told to a young PC by trial elders. I don't think many posters regarded this as a usurpation of the GM's authority. The general response to my post seems to be that the player deciding that the gate guard is her/his PC's childhood friend Frances is a usurpation of the GM's authority. But in some other recent threads I've seen criticisms of a GM narrating failure as some sort of oversight or carelessness on the part of the PC as a usurpation by the GM of the player's authority over deciding what his/her PC does, thinks and feels. Likewise there's a widespread view that it would be usurpation for a GM to decide that a PC <em>didn't</em> do what the player has said s/he does, because the GM thinks it is inconsistent with the PC's stats.</p><p></p><p>These boundaries aren't crystal clear to me, and I'm a pretty experienced RPGer. I don't find them clearly articulated in the 5e Basic PDF. I'm sure I could get by in [MENTION=97077]iserith[/MENTION]'s game playing a "man with no name"-type character, but nothing in these threads has given me any indication of how I might go about playing a character who is genuinely embedded in the social context of the gameworld - even though the Tika/Artemis sidebars, and the more general tenor of chapter 4 of the Basic PDF, all give me the impression that the game is focused on such embedded individuals.</p><p></p><p>Goal and approach is - as I understand it - all about <em>engaging the fiction</em> so as to mitigate the difficulty of the challenge (or, perhaps, aggravating it so as to earn Inspiration).</p><p></p><p>I'm not disputing that a boundary can be articulated which explains why <em>I pull out my crowbar and use it to lever the door open</em> is OK but <em>There's my old friend Frances, one of the guards now - I ask her to let us through</em> is not. I'm just saying that I haven't seen it articulated yet. And although you emphasise not carrying baggage from one game to the next, at the moment the only grasp I am getting on the boundary is by ignoring chapter 4 of the Basic PDF and instead remembering how most traditional RPGs allocated GM/player authority over the ficiton from the 70s through most of the 90s.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7599827, member: 42582"] I'm happy to accept that it's malformed in the context of 5e D&D. But I don't see how that conclusion can be reached without giving some account of who has what authority over which bits of the the fiction. And saying that the player has authority over what his/her PC does, thinks and feels isn't going to do the job - because [I]Hey, that's my old friend Frances - I ask her to let us through the gate![/I] is an example of the player deciding what his/her PC does, thinks and feels. Nor do I think it's enough of an answer to say that players have no authority over any aspect of the fiction except action declaration and associated bodily movements by their PCs. Page 33 of the Basic PDF says that "Characters are defined by much more than their race and class. They’re individuals with their own stories, interests, connections, and capabilities beyond those that class and race define." There are sidebar examples throughout the PDF of two characters (Tika and Artemis) who are distinguiished - as those sidebars emphasise - on the basis of non-mechanical details of the fiction. That seems an invitation to players to make up similar stuff for their PCs. Deciding on Ideals and Bonds seems also to invite the player to make up people and places that their PCs care about and are connected to. In the context of this thread, I think that [MENTION=22779]Hussar[/MENTION] has made it fairly clear that one reason he doesn't like the "goal and approach" method of action resolution is that it privileges the GM's conception of key aspects of the ficiton over possibly differing conceptions held by the players. Others obviously disagree, taking the view that exercising such authority is the prerogative of the GM. But upthread, [MENTION=6801328]Elfcrusher[/MENTION] gave an example of a player authoring shared fiction invovling the stories told to a young PC by trial elders. I don't think many posters regarded this as a usurpation of the GM's authority. The general response to my post seems to be that the player deciding that the gate guard is her/his PC's childhood friend Frances is a usurpation of the GM's authority. But in some other recent threads I've seen criticisms of a GM narrating failure as some sort of oversight or carelessness on the part of the PC as a usurpation by the GM of the player's authority over deciding what his/her PC does, thinks and feels. Likewise there's a widespread view that it would be usurpation for a GM to decide that a PC [I]didn't[/I] do what the player has said s/he does, because the GM thinks it is inconsistent with the PC's stats. These boundaries aren't crystal clear to me, and I'm a pretty experienced RPGer. I don't find them clearly articulated in the 5e Basic PDF. I'm sure I could get by in [MENTION=97077]iserith[/MENTION]'s game playing a "man with no name"-type character, but nothing in these threads has given me any indication of how I might go about playing a character who is genuinely embedded in the social context of the gameworld - even though the Tika/Artemis sidebars, and the more general tenor of chapter 4 of the Basic PDF, all give me the impression that the game is focused on such embedded individuals. Goal and approach is - as I understand it - all about [I]engaging the fiction[/I] so as to mitigate the difficulty of the challenge (or, perhaps, aggravating it so as to earn Inspiration). I'm not disputing that a boundary can be articulated which explains why [I]I pull out my crowbar and use it to lever the door open[/I] is OK but [I]There's my old friend Frances, one of the guards now - I ask her to let us through[/I] is not. I'm just saying that I haven't seen it articulated yet. And although you emphasise not carrying baggage from one game to the next, at the moment the only grasp I am getting on the boundary is by ignoring chapter 4 of the Basic PDF and instead remembering how most traditional RPGs allocated GM/player authority over the ficiton from the 70s through most of the 90s. [/QUOTE]
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