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What does it mean to "Challenge the Character"?
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<blockquote data-quote="Celebrim" data-source="post: 7599929" data-attributes="member: 4937"><p>You have subtly moved the argument. Now we are talking about how you play the game. And regarding that, my assumption was not that you immediately tried to find the most absurd declarations that you could make within the letter of the law. There may be players like that, and actually, I've probably ran games for a couple of them, but I wasn't making the assumption that because the game did not prevent absurd situations that you played it absurdly.</p><p></p><p>What I do assume is that any game which allows absurd situations and has no barriers or remedies other than social agreements to prevent it is one that is quite fragile, requires a very particular group of players, and which is likely to go wrong and cause table conflicts in more subtle ways - and by conflicts I don't merely mean juvenile temper tantrums. My expectation is such games are played rarely, and often abandoned after a short time, for many of the same reasons that once a person reaches a particular age, they are no longer content with games of Make Believe and gradually lose interest in them and cease to play them.</p><p></p><p></p><p></p><p>Well, do as you like, but you will note that I have never said that a game which allows player authorship is not an RPG. Quite the contrary, I've admitted to knowledge of several, and apparently "Blades" is also one.</p><p></p><p>Nevertheless, there are things which are RPGs and things that are not. Merely in and of itself allowing player authorial control doesn't mean the game isn't an RPG, and the people that have made that claim regarding what I've said are simply dishonest.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7599929, member: 4937"] You have subtly moved the argument. Now we are talking about how you play the game. And regarding that, my assumption was not that you immediately tried to find the most absurd declarations that you could make within the letter of the law. There may be players like that, and actually, I've probably ran games for a couple of them, but I wasn't making the assumption that because the game did not prevent absurd situations that you played it absurdly. What I do assume is that any game which allows absurd situations and has no barriers or remedies other than social agreements to prevent it is one that is quite fragile, requires a very particular group of players, and which is likely to go wrong and cause table conflicts in more subtle ways - and by conflicts I don't merely mean juvenile temper tantrums. My expectation is such games are played rarely, and often abandoned after a short time, for many of the same reasons that once a person reaches a particular age, they are no longer content with games of Make Believe and gradually lose interest in them and cease to play them. Well, do as you like, but you will note that I have never said that a game which allows player authorship is not an RPG. Quite the contrary, I've admitted to knowledge of several, and apparently "Blades" is also one. Nevertheless, there are things which are RPGs and things that are not. Merely in and of itself allowing player authorial control doesn't mean the game isn't an RPG, and the people that have made that claim regarding what I've said are simply dishonest. [/QUOTE]
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