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What does it mean to "Challenge the Character"?
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<blockquote data-quote="Chaosmancer" data-source="post: 7601608" data-attributes="member: 6801228"><p>I wasn't planning on jumping into this thread, and this post is far back in this thread, but were you [MENTION=97077]iserith[/MENTION], not the one who told me repeatedly in the insight thread that the DM cannot and should not tell a player what they think? </p><p></p><p>This was your justification for players having knowledge of monsters that they otherwise might not have, because the player got to decide what was reasonable for them to know, and the DM could never tell them that they could not think that. </p><p></p><p>So, since this "Francis the Guard" example evolved from the "Orc Elder" example of hearing stories which told them the weaknesses of monsters, where does it go to far? </p><p></p><p>Is the player correct about having been raised in an orphanage? </p><p>Is the player correct that they were raised with a boy named Franics at said orphanage?</p><p>Is the player correct that Francis and the PC were very close and dear friends? </p><p>Is the player correct that this guard looks like Francis?</p><p>Is the player correct that this guard is Francis?</p><p>Is the player correct in that Francis the Guard still thinks of them as a friend and wants to help them out? </p><p></p><p>My guess is that you would try and cut this off at the point that the guard actually is Francis, they may look like Francis, but they are not actually Francis. That seems like a nice clean cut point between telling the player what they think, and allowing the player to affect the narrative. </p><p></p><p>What do we do if the player then insists, "But I know Francis is a guard in this town, we had drinks before I left on my grand adventure." </p><p></p><p>Is the PC delusional or does Francis the Guard exist? IF we can never tell the player that they cannot know something, because we cannot tell them what to think, how do we resolve this? </p><p></p><p>Is it not okay to tell them what they think, but it is okay to tell them they are delusional and unable to tell reality from fiction? That seems to be a pretty major thing to force upon a player. </p><p></p><p></p><p></p><p></p><p>Now this is fairly reasonable, I'm guessing from the XP this is the way [MENTION=97077]iserith[/MENTION] is going to explain the difference between their current and former positions. </p><p></p><p></p><p></p><p></p><p>Wow. That's... definitely different.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7601608, member: 6801228"] I wasn't planning on jumping into this thread, and this post is far back in this thread, but were you [MENTION=97077]iserith[/MENTION], not the one who told me repeatedly in the insight thread that the DM cannot and should not tell a player what they think? This was your justification for players having knowledge of monsters that they otherwise might not have, because the player got to decide what was reasonable for them to know, and the DM could never tell them that they could not think that. So, since this "Francis the Guard" example evolved from the "Orc Elder" example of hearing stories which told them the weaknesses of monsters, where does it go to far? Is the player correct about having been raised in an orphanage? Is the player correct that they were raised with a boy named Franics at said orphanage? Is the player correct that Francis and the PC were very close and dear friends? Is the player correct that this guard looks like Francis? Is the player correct that this guard is Francis? Is the player correct in that Francis the Guard still thinks of them as a friend and wants to help them out? My guess is that you would try and cut this off at the point that the guard actually is Francis, they may look like Francis, but they are not actually Francis. That seems like a nice clean cut point between telling the player what they think, and allowing the player to affect the narrative. What do we do if the player then insists, "But I know Francis is a guard in this town, we had drinks before I left on my grand adventure." Is the PC delusional or does Francis the Guard exist? IF we can never tell the player that they cannot know something, because we cannot tell them what to think, how do we resolve this? Is it not okay to tell them what they think, but it is okay to tell them they are delusional and unable to tell reality from fiction? That seems to be a pretty major thing to force upon a player. Now this is fairly reasonable, I'm guessing from the XP this is the way [MENTION=97077]iserith[/MENTION] is going to explain the difference between their current and former positions. Wow. That's... definitely different. [/QUOTE]
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