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What does it mean to "Challenge the Character"?
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<blockquote data-quote="Chaosmancer" data-source="post: 7602961" data-attributes="member: 6801228"><p><em>Blink Blink</em></p><p></p><p>The fact that you are saying nothing? Look, I said we can drop it, and we can, but in response to "Does Francis exist even if he isn't that specific guard" you have said "At some tables he might, at others he wouldn't" All while spending an awful lot of words telling me the rules say nothing about it. </p><p></p><p>That's a non-answer, there is nothing there to discuss. Some tables do, some tables don't. It is true, but it doesn't give us anything to talk about, it is a deflection. </p><p></p><p></p><p></p><p>And if you decide they are wrong about the existence of an entire person, what does that say about the Character's mind? In fact, since the player cannot choose for the NPC to be real, if they DM chooses that they are not, then the Character has an entire made up person in their head they believed to be real. Why?</p><p></p><p>You can say "Well, that answer doesn't matter to me" but as the DM it does, because you are the player's window into this world. If a player doesn't know where these lines are, because they have absolute authority over their character, they can end up with a character who is completely delusional, constantly wrong about facts of their own lives. And if the player didn't come forward with that as a concept, but is instead dealing with it because of the DMs rulings, that can become an issue at the table. </p><p></p><p></p><p></p><p>... So, to be clear. A player stating "I am going to buy scrolls with spell that deal thunder damage because I know we are fighting earth elementals and they are vulnerable to thunder damage" does not require knowledge of earth elementals being weak to thunder damage...</p><p></p><p>Because, I did state they were buying them under that assumption, therefore it was the driving motivator behind their decision. I didn't say they bought them because they were the cheapest spells in the store, or because they liked loud booms, I said it was because it was utilizing knowledge of a specific weakness. And your counter to that is that they don't neccessarily have to be buying them to utilize that specific weakness.</p><p></p><p></p><p></p><p></p><p></p><p>Completely beside the point. First of all, I said "Are created" not "Were created". Now, I will grant, easy distinction to miss, but I was talking their breeding habits, not their origin story. I can claim that, but either way the retcons of editions have nothing to do with the point we are discussing. </p><p></p><p></p><p></p><p>First off, the bolded part is false. There are things you can do. Maybe not a lot of productive things, but things nonetheless. </p><p></p><p>For example, I encourage my players to ask me, just like I ask my DMs. I don't find that shameful or DM powertripping or anything, it just is useful. That way if they are going off of info in the MM that I changed, I can let them know that isn't what I'm using. Sometimes things make perfect sense, sometimes I need a second to think through how they could know something. And, I never try and have people hide mechanics, like resistances and vulnerabilities, those aren't the things I'm concerned with. </p><p></p><p>And frankly, it rarely comes up at all. But, as the DM, I am the curator of the story, I mix the player's various threads and make a whole, and that might mean setting limits on player knowledge, especially when the lore is meant to be revealed as part of a big plot. Sure, I can't wow the veteran player who knows the secret, but that doesn't mean they should ruin the fun for everyone by blurting it out when their character has no reason to know.</p><p></p><p></p><p></p><p>But am I overstepping by saying they feel a "dawning horror" over the reveal? That's the only thing I'm saying that you aren't. I'm not going to narrate how they act, but, is it too much to give a nudge in the logical emotional direction?</p><p></p><p>Some people say yes, but I don't think so. I don't think I'm overstepping.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7602961, member: 6801228"] [I]Blink Blink[/I] The fact that you are saying nothing? Look, I said we can drop it, and we can, but in response to "Does Francis exist even if he isn't that specific guard" you have said "At some tables he might, at others he wouldn't" All while spending an awful lot of words telling me the rules say nothing about it. That's a non-answer, there is nothing there to discuss. Some tables do, some tables don't. It is true, but it doesn't give us anything to talk about, it is a deflection. And if you decide they are wrong about the existence of an entire person, what does that say about the Character's mind? In fact, since the player cannot choose for the NPC to be real, if they DM chooses that they are not, then the Character has an entire made up person in their head they believed to be real. Why? You can say "Well, that answer doesn't matter to me" but as the DM it does, because you are the player's window into this world. If a player doesn't know where these lines are, because they have absolute authority over their character, they can end up with a character who is completely delusional, constantly wrong about facts of their own lives. And if the player didn't come forward with that as a concept, but is instead dealing with it because of the DMs rulings, that can become an issue at the table. ... So, to be clear. A player stating "I am going to buy scrolls with spell that deal thunder damage because I know we are fighting earth elementals and they are vulnerable to thunder damage" does not require knowledge of earth elementals being weak to thunder damage... Because, I did state they were buying them under that assumption, therefore it was the driving motivator behind their decision. I didn't say they bought them because they were the cheapest spells in the store, or because they liked loud booms, I said it was because it was utilizing knowledge of a specific weakness. And your counter to that is that they don't neccessarily have to be buying them to utilize that specific weakness. Completely beside the point. First of all, I said "Are created" not "Were created". Now, I will grant, easy distinction to miss, but I was talking their breeding habits, not their origin story. I can claim that, but either way the retcons of editions have nothing to do with the point we are discussing. First off, the bolded part is false. There are things you can do. Maybe not a lot of productive things, but things nonetheless. For example, I encourage my players to ask me, just like I ask my DMs. I don't find that shameful or DM powertripping or anything, it just is useful. That way if they are going off of info in the MM that I changed, I can let them know that isn't what I'm using. Sometimes things make perfect sense, sometimes I need a second to think through how they could know something. And, I never try and have people hide mechanics, like resistances and vulnerabilities, those aren't the things I'm concerned with. And frankly, it rarely comes up at all. But, as the DM, I am the curator of the story, I mix the player's various threads and make a whole, and that might mean setting limits on player knowledge, especially when the lore is meant to be revealed as part of a big plot. Sure, I can't wow the veteran player who knows the secret, but that doesn't mean they should ruin the fun for everyone by blurting it out when their character has no reason to know. But am I overstepping by saying they feel a "dawning horror" over the reveal? That's the only thing I'm saying that you aren't. I'm not going to narrate how they act, but, is it too much to give a nudge in the logical emotional direction? Some people say yes, but I don't think so. I don't think I'm overstepping. [/QUOTE]
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