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What does it mean to "Challenge the Character"?
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<blockquote data-quote="iserith" data-source="post: 7602985" data-attributes="member: 97077"><p>I'm not sure what you're saying here - the truth is a deflection?</p><p></p><p></p><p></p><p>In the context of the game, it actually doesn't matter to the DM in my view. My assumption in this example is that the player is making an offer in good faith and with full knowledge of the rules of the game and the table rules. If, however, the player is under some misapprehension that, by the rules of this game or perhaps some other game we're not playing, he or she is empowered to create NPCs wholesale during play, then we'll probably need to stop and have a conversation to get back on the same page. But that is an issue that exists outside the context of the game. It is a mismatch of expectations, not a statement by the DM that the player or character is being delusional. </p><p></p><p></p><p></p><p>In your post, you said nothing about the player making the statement you make above. As far as I could tell from <a href="http://www.enworld.org/forum/showthread.php?658854-What-does-it-mean-to-quot-Challenge-the-Character-quot&p=7602493&viewfull=1#post7602493" target="_blank">what you actually wrote</a> ("For example, buying scrolls of Thunder damage spells in preparation of a battle involving lots of earth elementals under the assumption of them being vulnerable to that damage."), the <em>player</em> merely <em>thought</em> that, not necessarily the <em>character</em>. (Because players and characters are different, <em>right?</em>) So what it appears you've done here is move the goalposts, perhaps unintentionally, and then criticized my response on that basis.</p><p></p><p>But let's roll with what you added so we have something to talk about: If the player did make that statement and/or established that the character thought it, it still doesn't matter in my view. The player can have the character tell all and sundry why he or she is doing that for all I care. I'm only concerned with describing the environment, sometimes calling for checks, and narrating the results of the adventurers' in pursuit of fun for everyone while contributing to an exciting, memorable story. I don't see anything about the game that suggests I need to give a dusty flumph about why a player chooses to have the character do a thing and I certainly don't want to be policing thoughts, neither the players' nor the characters'.</p></blockquote><p></p>
[QUOTE="iserith, post: 7602985, member: 97077"] I'm not sure what you're saying here - the truth is a deflection? In the context of the game, it actually doesn't matter to the DM in my view. My assumption in this example is that the player is making an offer in good faith and with full knowledge of the rules of the game and the table rules. If, however, the player is under some misapprehension that, by the rules of this game or perhaps some other game we're not playing, he or she is empowered to create NPCs wholesale during play, then we'll probably need to stop and have a conversation to get back on the same page. But that is an issue that exists outside the context of the game. It is a mismatch of expectations, not a statement by the DM that the player or character is being delusional. In your post, you said nothing about the player making the statement you make above. As far as I could tell from [URL="http://www.enworld.org/forum/showthread.php?658854-What-does-it-mean-to-quot-Challenge-the-Character-quot&p=7602493&viewfull=1#post7602493"]what you actually wrote[/URL] ("For example, buying scrolls of Thunder damage spells in preparation of a battle involving lots of earth elementals under the assumption of them being vulnerable to that damage."), the [I]player[/I] merely [I]thought[/I] that, not necessarily the [I]character[/I]. (Because players and characters are different, [I]right?[/I]) So what it appears you've done here is move the goalposts, perhaps unintentionally, and then criticized my response on that basis. But let's roll with what you added so we have something to talk about: If the player did make that statement and/or established that the character thought it, it still doesn't matter in my view. The player can have the character tell all and sundry why he or she is doing that for all I care. I'm only concerned with describing the environment, sometimes calling for checks, and narrating the results of the adventurers' in pursuit of fun for everyone while contributing to an exciting, memorable story. I don't see anything about the game that suggests I need to give a dusty flumph about why a player chooses to have the character do a thing and I certainly don't want to be policing thoughts, neither the players' nor the characters'. [/QUOTE]
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