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What does it mean to "Challenge the Character"?
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<blockquote data-quote="Tony Vargas" data-source="post: 7603397" data-attributes="member: 996"><p>Well, yeah. </p><p></p><p>You say that like DMs and players shouldn't ever have to cope with dysfunction, and games should be designed for players & GMs who are functionally ideal, no dys, at all. The PC's may live in a fantasy world (and resolve their problems with violence & magic), but those playing the game sit at a table in the real one, where relationships and human interactions are complicated and prone to such things.</p><p></p><p> The 90s, same time everyone else did, lest they be labeled ROLLplayer. ::shudder::</p><p></p><p> Is it an undercurrent? Could just come right out and say players pull stuff like that all the time? Because player do everything they can think of to eke out some advantage for the characters.</p><p></p><p></p><p> Sure it's a problem with shared authority (because if you give out authority to a bunch of people, some of 'em are likely jerks. It's also a problem with centralized authority (because if that one guy who gets it all is a dysfunctional jerk, watch out). </p><p></p><p>However you distribute authority, try to keep it away from the dysfunctional jerks, right?</p><p></p><p> Everyone on the planet has a pretty critical stake in keeping the air breathable, but the environment still seems to be a thorny issue not everyone can agree on.</p><p></p><p> Yes. Because they exist. </p><p>Ideal tables may exist, too, I've just never seen one. I've /heard/ of them, all the time. Whenever someone is defending a game they think is awesome, the table they report playing it seems downright ideal, for instance.</p><p></p><p> Not to give anyone reading this whiplash, but, I recall reading an example of play from a FATE game - spirit of the century, I think - where a player did exactly that. An NPC (Villain) was introduced, and the player changed it's name and retconned in a long-standing fued of some sort between them. One of those melodrama tropes ("ha! we meet again!"). I remember thinking it seemed a pretty cool technique, at the time.</p><p></p><p> Yep, so why bother discussing or designing games for such tables? They'll be fine. </p><p></p><p></p><p></p><p></p><p></p><p>#cynicismnotjustforbreakfastanymore</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7603397, member: 996"] Well, yeah. You say that like DMs and players shouldn't ever have to cope with dysfunction, and games should be designed for players & GMs who are functionally ideal, no dys, at all. The PC's may live in a fantasy world (and resolve their problems with violence & magic), but those playing the game sit at a table in the real one, where relationships and human interactions are complicated and prone to such things. The 90s, same time everyone else did, lest they be labeled ROLLplayer. ::shudder:: Is it an undercurrent? Could just come right out and say players pull stuff like that all the time? Because player do everything they can think of to eke out some advantage for the characters. Sure it's a problem with shared authority (because if you give out authority to a bunch of people, some of 'em are likely jerks. It's also a problem with centralized authority (because if that one guy who gets it all is a dysfunctional jerk, watch out). However you distribute authority, try to keep it away from the dysfunctional jerks, right? Everyone on the planet has a pretty critical stake in keeping the air breathable, but the environment still seems to be a thorny issue not everyone can agree on. Yes. Because they exist. Ideal tables may exist, too, I've just never seen one. I've /heard/ of them, all the time. Whenever someone is defending a game they think is awesome, the table they report playing it seems downright ideal, for instance. Not to give anyone reading this whiplash, but, I recall reading an example of play from a FATE game - spirit of the century, I think - where a player did exactly that. An NPC (Villain) was introduced, and the player changed it's name and retconned in a long-standing fued of some sort between them. One of those melodrama tropes ("ha! we meet again!"). I remember thinking it seemed a pretty cool technique, at the time. Yep, so why bother discussing or designing games for such tables? They'll be fine. #cynicismnotjustforbreakfastanymore [/QUOTE]
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What does it mean to "Challenge the Character"?
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