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What does it mean to "Challenge the Character"?
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<blockquote data-quote="Celebrim" data-source="post: 7603518" data-attributes="member: 4937"><p>Do you in any way think that that is unusual or departs from what I or probably the vast majority of groups do?</p><p></p><p>Those sort of comments are beginning to border on disparaging.</p><p></p><p></p><p></p><p>What we have discovered so far is that at your table you have an unspoken "gentlemen's agreement" regarding the content that is introduced. That's very typical and as long as you have a high trust environment where everyone has worked out the sort of things that other people enjoy and their limits and preferences after long periods of (often nonverbally) forming a social contract, that works just fine.</p><p></p><p>In practice I'd guess "at my table" and "at your table" aren't that different in terms of what the group would endorse. The assertions I'm making about "the game" aren't actually assertions you are disagreeing with. I've talked about a lot of the same things you are talking about here, including loosely negotiated agreements between players and GMs to cross the line in the interest of creating fun. My statement of " In practice, much of the time the two participants are happy to work with each other to create myth..." is pretty much exactly the same statement you make, "It is pretty understood at my table that we can all do this, with the understanding that we will try to do this to make the game more interesting for everyone at the table...". If you have permission from all parties, you're not trespassing.</p><p></p><p>The only thing I can take from your objections is that you don't like the tone or technicality of the way I'm saying things, because they don't sound as friendly and as cooperative as your jolly good fun. But I am agreeing that table play should be friendly and cooperative, I'm only discussing what basis that cooperation rests on, because every good table no matter how well the players know each other and how long they've been friends will have disagreements regarding story direction.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7603518, member: 4937"] Do you in any way think that that is unusual or departs from what I or probably the vast majority of groups do? Those sort of comments are beginning to border on disparaging. What we have discovered so far is that at your table you have an unspoken "gentlemen's agreement" regarding the content that is introduced. That's very typical and as long as you have a high trust environment where everyone has worked out the sort of things that other people enjoy and their limits and preferences after long periods of (often nonverbally) forming a social contract, that works just fine. In practice I'd guess "at my table" and "at your table" aren't that different in terms of what the group would endorse. The assertions I'm making about "the game" aren't actually assertions you are disagreeing with. I've talked about a lot of the same things you are talking about here, including loosely negotiated agreements between players and GMs to cross the line in the interest of creating fun. My statement of " In practice, much of the time the two participants are happy to work with each other to create myth..." is pretty much exactly the same statement you make, "It is pretty understood at my table that we can all do this, with the understanding that we will try to do this to make the game more interesting for everyone at the table...". If you have permission from all parties, you're not trespassing. The only thing I can take from your objections is that you don't like the tone or technicality of the way I'm saying things, because they don't sound as friendly and as cooperative as your jolly good fun. But I am agreeing that table play should be friendly and cooperative, I'm only discussing what basis that cooperation rests on, because every good table no matter how well the players know each other and how long they've been friends will have disagreements regarding story direction. [/QUOTE]
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