Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What does it mean to "Challenge the Character"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 7603828" data-attributes="member: 6801228"><p>Because intent matters? The narrative weight of actions can change depending on the intent behind them, and require different adjudications?</p><p></p><p>Really, the entire point of the example has been to show that players can take actions with player knowledge beyond just simply attacking something in combat. </p><p></p><p>Maybe they buy items specifically to defeat an enemy they have never researched, maybe they break into the shop to steal a wish scroll they only know about because they read the module, maybe they use knowledge from the books to confront a powerful being in disguise as an old man and use a clue they were supposed to get later down the line to trick it into fighting against their enemies. </p><p></p><p>There are many ways in which players can use the carte blanche to know anything with no restriction to disrupt the game. And the GMs job is more than just adjudicating actions, it is making sure things run smoothly.</p><p></p><p>And, while this is amusingly ironic, you seem to be fine with it on this end of the spectrum, but on determining things about a player's past and the people they know after the game has started, you are not fine with it. </p><p></p><p></p><p></p><p></p><p>You are giving the players the freedom to choose how much of their knowledge the character has, mostly I think because like Elfcrusher you find the idea of pretending not to know something distasteful, so do you expect players to not utilize any scrap of knowledge they have? </p><p></p><p></p><p></p><p></p><p>How exactly do you telegraph that the item they read was hidden in the fort isn't actually there? How do you telegraph that hags don't eat children to give birth to daughters? </p><p></p><p>Sure, you can telegraph something is weird about an earth elemental by saying it is blue instead of brown, but some aspects of knowledge are going to be nearly impossible to telegraph without just outright stating that you changed something. </p><p></p><p>And, I keep trying to make this clear, I'm not only talking about combat and combat strengths and weaknesses. I'm talking lore. I'm talking knowledge. </p><p></p><p>In fact, here is a good table example. We were playing a game, and we were going through a dream world dungeon full of various undead. We encountered a pair of vampires, a married couple, who had no idea they were vampires and in fact had been turned into vampires by some weird stones. One of the players, despite these NPCs having no idea what was going on and having never harmed anyone, attempted to dominate and destroy them. They were acting under the lore that all undead are made from portions of the Negative Energy plane, that they are anti-life and therefore have no rights and must be destroyed absolutely no matter what. They got upset when the DM had no idea what they were talking about, because the DM was not only not acting under that assumption, but had no idea that assumption even existed. </p><p></p><p>It ended up causing a massive fight and hurt feelings around the table, because the player went forth thinking everything they knew was true and the DM had subverted that without intention, and so while they were seeing abominations to be destroyed, other members of the party say victims being persecuted and we ended up in conflict. And not interesting party conflict, the type that nearly wrecked the campaign. </p><p></p><p>Going forth and allowing players to believe that everything they know about the game applies and is valid for them to draw upon can be a dangerous proposition. Especially when it conflicts with what the DM or other players know and are drawing from. </p><p></p><p></p><p></p><p></p><p>Only if you change a lot, otherwise their knowledge being inaccurate is an anomaly not something they will learn to look out for.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7603828, member: 6801228"] Because intent matters? The narrative weight of actions can change depending on the intent behind them, and require different adjudications? Really, the entire point of the example has been to show that players can take actions with player knowledge beyond just simply attacking something in combat. Maybe they buy items specifically to defeat an enemy they have never researched, maybe they break into the shop to steal a wish scroll they only know about because they read the module, maybe they use knowledge from the books to confront a powerful being in disguise as an old man and use a clue they were supposed to get later down the line to trick it into fighting against their enemies. There are many ways in which players can use the carte blanche to know anything with no restriction to disrupt the game. And the GMs job is more than just adjudicating actions, it is making sure things run smoothly. And, while this is amusingly ironic, you seem to be fine with it on this end of the spectrum, but on determining things about a player's past and the people they know after the game has started, you are not fine with it. You are giving the players the freedom to choose how much of their knowledge the character has, mostly I think because like Elfcrusher you find the idea of pretending not to know something distasteful, so do you expect players to not utilize any scrap of knowledge they have? How exactly do you telegraph that the item they read was hidden in the fort isn't actually there? How do you telegraph that hags don't eat children to give birth to daughters? Sure, you can telegraph something is weird about an earth elemental by saying it is blue instead of brown, but some aspects of knowledge are going to be nearly impossible to telegraph without just outright stating that you changed something. And, I keep trying to make this clear, I'm not only talking about combat and combat strengths and weaknesses. I'm talking lore. I'm talking knowledge. In fact, here is a good table example. We were playing a game, and we were going through a dream world dungeon full of various undead. We encountered a pair of vampires, a married couple, who had no idea they were vampires and in fact had been turned into vampires by some weird stones. One of the players, despite these NPCs having no idea what was going on and having never harmed anyone, attempted to dominate and destroy them. They were acting under the lore that all undead are made from portions of the Negative Energy plane, that they are anti-life and therefore have no rights and must be destroyed absolutely no matter what. They got upset when the DM had no idea what they were talking about, because the DM was not only not acting under that assumption, but had no idea that assumption even existed. It ended up causing a massive fight and hurt feelings around the table, because the player went forth thinking everything they knew was true and the DM had subverted that without intention, and so while they were seeing abominations to be destroyed, other members of the party say victims being persecuted and we ended up in conflict. And not interesting party conflict, the type that nearly wrecked the campaign. Going forth and allowing players to believe that everything they know about the game applies and is valid for them to draw upon can be a dangerous proposition. Especially when it conflicts with what the DM or other players know and are drawing from. Only if you change a lot, otherwise their knowledge being inaccurate is an anomaly not something they will learn to look out for. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What does it mean to "Challenge the Character"?
Top