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What does it mean to "Challenge the Character"?
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<blockquote data-quote="pemerton" data-source="post: 7603953" data-attributes="member: 42582"><p>It would be interesting to see what you and others think of <a href="http://lumpley.com/index.php/anyway/thread/460" target="_blank">"the smelly chamberlain"</a>.</p><p></p><p>Suppose that the players play their PCs as keeping their distance from the chamberlain, opening windows when he enters the room, etc - because the players have decided that their PCs think the chamberlain smells - while the GM, exercising his/her power to describe the environment, insists that the chamberlain doesn't smell. Whose view prevails? What is true in the fiction - does the chamberlain smell? are the PCs hallucinating? can the GM insist that the PCs in fact <em>don't</em> think the chamberlain smells?</p><p></p><p>The idea that each can have absolute authority over a domain - PC beliefs/feelings; the rest of the gameworld - with no possibility of contradiciton isn't tenable, in my view.</p><p></p><p>To me, the player yielding in this fashion is not consistent with the idea that the player has <em>total authority</em> over what the PC thinks and feels.</p><p></p><p>This seems straight out of the Gygaxian playbook. I don't think it suits a game in which the player wants to play a PC who is embedded in the gameworld rather than a relative stranger to it.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7603953, member: 42582"] It would be interesting to see what you and others think of [url=http://lumpley.com/index.php/anyway/thread/460]"the smelly chamberlain"[/url]. Suppose that the players play their PCs as keeping their distance from the chamberlain, opening windows when he enters the room, etc - because the players have decided that their PCs think the chamberlain smells - while the GM, exercising his/her power to describe the environment, insists that the chamberlain doesn't smell. Whose view prevails? What is true in the fiction - does the chamberlain smell? are the PCs hallucinating? can the GM insist that the PCs in fact [I]don't[/I] think the chamberlain smells? The idea that each can have absolute authority over a domain - PC beliefs/feelings; the rest of the gameworld - with no possibility of contradiciton isn't tenable, in my view. To me, the player yielding in this fashion is not consistent with the idea that the player has [i]total authority[/i] over what the PC thinks and feels. This seems straight out of the Gygaxian playbook. I don't think it suits a game in which the player wants to play a PC who is embedded in the gameworld rather than a relative stranger to it. [/QUOTE]
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What does it mean to "Challenge the Character"?
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