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What does it mean to "Challenge the Character"?
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<blockquote data-quote="Hriston" data-source="post: 7605226" data-attributes="member: 6787503"><p>Isn't this just another way of saying it's the DM's job to keep track of this stuff? What judgement is required over whether the rope is in the backpack or not? If the DM has secret knowledge about it, then it's the DM's job to keep track of that until it's revealed through play, sure. But if it's shared knowledge by both player and DM that the rope is in the backpack, I don't see how the DM is <em>controlling</em> that. Let's assume this rope has been in the character's backpack since chargen. Wasn't it the player who put it there when s/he outfitted the character? To me, that, and the choices the player has made in play about how the character has manged his/her inventory since then, is what controls the fiction about whether the rope is still in the backpack when the player has his/her character reach for it.</p><p></p><p></p><p></p><p>These are examples of dysfunctional play due to a mismatch in expectations about the allocation of the various roles and duties of playing the game. I don't see how they support an argument that in a game that has an <em>intact</em> social contract, with an expectation that the PC's inventory is at the player's disposal through his/her control of the PC, that the player doesn't have the authority to reliably have his/her PC retrieve the rope from his/her backpack.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7605226, member: 6787503"] Isn't this just another way of saying it's the DM's job to keep track of this stuff? What judgement is required over whether the rope is in the backpack or not? If the DM has secret knowledge about it, then it's the DM's job to keep track of that until it's revealed through play, sure. But if it's shared knowledge by both player and DM that the rope is in the backpack, I don't see how the DM is [I]controlling[/I] that. Let's assume this rope has been in the character's backpack since chargen. Wasn't it the player who put it there when s/he outfitted the character? To me, that, and the choices the player has made in play about how the character has manged his/her inventory since then, is what controls the fiction about whether the rope is still in the backpack when the player has his/her character reach for it. These are examples of dysfunctional play due to a mismatch in expectations about the allocation of the various roles and duties of playing the game. I don't see how they support an argument that in a game that has an [I]intact[/I] social contract, with an expectation that the PC's inventory is at the player's disposal through his/her control of the PC, that the player doesn't have the authority to reliably have his/her PC retrieve the rope from his/her backpack. [/QUOTE]
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What does it mean to "Challenge the Character"?
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