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What does it mean to "Challenge the Character"?
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<blockquote data-quote="Celebrim" data-source="post: 7605357" data-attributes="member: 4937"><p>If a player believes he is the only person playing at a table, my solution would be to make this conclusion a fact and leave him to it.</p><p></p><p>As far as the whole, way things are meant to be played thing goes, I'd say there are certainly ways that RPGs are traditionally played, and often they are played in this way for very good reasons. But, I've got no problem with people experimenting beyond the way things are traditionally played if they can make that work for them. Typically though, I find that real problem is that they can't explain how they make that work for them, and sometimes when you scratch the surface there is less there than the raging flame war in the heavens would at first lead you to believe.</p><p></p><p></p><p></p><p>Speaking of raging flame wars, and badwrongfun, and the devil appears. </p><p></p><p>I kid a little, because occasionally the Forge produced something actually worthwhile, and the stance language is one that tends not be too bad as long as it is descriptive and not judgmental. Pawn stance is easier to do than some others, but if you are doing pawn stance because you like it and not just because you are unaware of any other approaches, feel free to play pawn stance at my table without me telling you, that you are doing it wrong. </p><p></p><p>I agree with you whole hearted about the sort of statements that would have caused an auto-de-fe at the Forge, that the stances and aesthetics of play are compatible and that most players are pure about neither.</p><p></p><p>However, there is a difference between a player not being in Actor Stance or Author stance or some other stance normally associated with play, and assuming a Director Stance or some other stance associated with GMing in a game that has a GM and no mechanics for sharing the Director's chair. It would I think require a phenomenal degree of interpersonal understanding to share a Director Stance without conflict if you had no mechanism to ensure equitable allocation of the Director chair. Heck, I generally advice GMs to avoid Director Stance as a GMing stance as much as possible, since - as the term applies - it becomes too easy to start telling the players what to do in order to get your story done.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7605357, member: 4937"] If a player believes he is the only person playing at a table, my solution would be to make this conclusion a fact and leave him to it. As far as the whole, way things are meant to be played thing goes, I'd say there are certainly ways that RPGs are traditionally played, and often they are played in this way for very good reasons. But, I've got no problem with people experimenting beyond the way things are traditionally played if they can make that work for them. Typically though, I find that real problem is that they can't explain how they make that work for them, and sometimes when you scratch the surface there is less there than the raging flame war in the heavens would at first lead you to believe. Speaking of raging flame wars, and badwrongfun, and the devil appears. I kid a little, because occasionally the Forge produced something actually worthwhile, and the stance language is one that tends not be too bad as long as it is descriptive and not judgmental. Pawn stance is easier to do than some others, but if you are doing pawn stance because you like it and not just because you are unaware of any other approaches, feel free to play pawn stance at my table without me telling you, that you are doing it wrong. I agree with you whole hearted about the sort of statements that would have caused an auto-de-fe at the Forge, that the stances and aesthetics of play are compatible and that most players are pure about neither. However, there is a difference between a player not being in Actor Stance or Author stance or some other stance normally associated with play, and assuming a Director Stance or some other stance associated with GMing in a game that has a GM and no mechanics for sharing the Director's chair. It would I think require a phenomenal degree of interpersonal understanding to share a Director Stance without conflict if you had no mechanism to ensure equitable allocation of the Director chair. Heck, I generally advice GMs to avoid Director Stance as a GMing stance as much as possible, since - as the term applies - it becomes too easy to start telling the players what to do in order to get your story done. [/QUOTE]
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What does it mean to "Challenge the Character"?
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