Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What does it mean to "Challenge the Character"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 7606821" data-attributes="member: 6801228"><p>Okay, let us take this a bit at a time. </p><p></p><p>Let us cover the check first. Thinking is an action, to think is an action verb, so it counts. We do not know if the character has the knowledge, therefore we have uncertainty. </p><p></p><p>Now, meaningful consequences are hard to really nail down, and I don't like that stipulation. I can however point to the PHB, pages 177 and 178 where they lay out that Intelligence checks (including Arcana, History, Religion and Nature) all can involve checks to "recall lore" and Arcana specifically is used for recalling lore about the denizens of different planes of existence. Like Elementals.</p><p></p><p>So, an Arcana check to know the weaknesses of Earth Elementals seems to fit entirely within the game structure. Even without potential "meaningful consequences" beyond not knowing the information. </p><p></p><p>Now, since this check was to give the barbarian the reason to act on out-of-character knowledge, then yes, if the roll fails and they do not know that Earth Elementals are weak to Thunder damage there is no reason for the player to continue going to shop to buy scrolls of magic that the elementals are weak against. </p><p></p><p>In fact, knowledge checks and out-of-character knowledge really highlights the crux of this. Because the entire thing is predicate on knowing something their character does not know. </p><p></p><p>To give an example I'm sure you would not allow at your table. A player receives a secret letter from the Mob, and hides it in their bag. None of the other characters know about this letter. Later that night one of the players declares they are searching the Mob players bag for the hidden letter. Not only is this rude to the other player, but there is no reason for the character to do this. And sure, I can come up with reasonable answers to why they would suddenly go rooting through their companions bag and "accidentally" find the letter I know about but my character doesn't, but that does not change the fact that they were just finding a work around to act upon knowledge they did not have. </p><p></p><p>Also I enjoy you slipping in "to satisfy what appears to be an incredulous DM's questions about the validity of the action declaration". Because there is nothing wrong with questioning the validity of an action declaration, as a DM I am supposed to make sure that actions are valid. You can't climb a wall that doesn't exist after all. So the DM isn't "incredulous" they are simply confirming where the character received the information they are acting upon. </p><p></p><p></p><p></p><p></p><p>Nice job breaking up one statement into two. </p><p></p><p>Yes, I think we would agree that it is not the DMs problem if the players are not playing the game optimally. Generally, it isn't even a problem. However, we have two opposing perspectives of the game going on here. We have the DM who is going forth assuming the players will double check everything, and the players going forward assuming that they are allowed, perhaps even encouraged to use out-of-character knowledge in regards to settings, monsters, and NPCs. </p><p></p><p>These can come into conflict, especially the rarer it is that the DM changes something. Because if those changes just happen to be worse for the PCs, invalidating plans and actions they thought were clever because of some secret knowledge that is actually not viable, then it can give a poor impression on the DM. IT can cause tension at the table. </p><p></p><p>And I am fully aware, "this doesn't happen if the players trust the DM" and "That isn't the DMs problem" and "You are talking about problems away from the table, not at the table, and they should be handled away from the table". Yeah, I get all that. But, if one isn't careful with our their actions at the table effect things away from the table, then it is an issue. It is something that can cause problems. So, you have to examine things carefully, you have to weigh pros and cons. </p><p></p><p></p><p></p><p></p><p></p><p>You know, I wonder if one of these days we will have something we are discussing that you will say is the DMs problem. So far, nothing involving the players or their characters is ever the DMs problem. </p><p></p><p>Maybe that is a side benefit of playing with the same group for decades instead of getting a new table every year, the DM concerns themselves with less and less.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7606821, member: 6801228"] Okay, let us take this a bit at a time. Let us cover the check first. Thinking is an action, to think is an action verb, so it counts. We do not know if the character has the knowledge, therefore we have uncertainty. Now, meaningful consequences are hard to really nail down, and I don't like that stipulation. I can however point to the PHB, pages 177 and 178 where they lay out that Intelligence checks (including Arcana, History, Religion and Nature) all can involve checks to "recall lore" and Arcana specifically is used for recalling lore about the denizens of different planes of existence. Like Elementals. So, an Arcana check to know the weaknesses of Earth Elementals seems to fit entirely within the game structure. Even without potential "meaningful consequences" beyond not knowing the information. Now, since this check was to give the barbarian the reason to act on out-of-character knowledge, then yes, if the roll fails and they do not know that Earth Elementals are weak to Thunder damage there is no reason for the player to continue going to shop to buy scrolls of magic that the elementals are weak against. In fact, knowledge checks and out-of-character knowledge really highlights the crux of this. Because the entire thing is predicate on knowing something their character does not know. To give an example I'm sure you would not allow at your table. A player receives a secret letter from the Mob, and hides it in their bag. None of the other characters know about this letter. Later that night one of the players declares they are searching the Mob players bag for the hidden letter. Not only is this rude to the other player, but there is no reason for the character to do this. And sure, I can come up with reasonable answers to why they would suddenly go rooting through their companions bag and "accidentally" find the letter I know about but my character doesn't, but that does not change the fact that they were just finding a work around to act upon knowledge they did not have. Also I enjoy you slipping in "to satisfy what appears to be an incredulous DM's questions about the validity of the action declaration". Because there is nothing wrong with questioning the validity of an action declaration, as a DM I am supposed to make sure that actions are valid. You can't climb a wall that doesn't exist after all. So the DM isn't "incredulous" they are simply confirming where the character received the information they are acting upon. Nice job breaking up one statement into two. Yes, I think we would agree that it is not the DMs problem if the players are not playing the game optimally. Generally, it isn't even a problem. However, we have two opposing perspectives of the game going on here. We have the DM who is going forth assuming the players will double check everything, and the players going forward assuming that they are allowed, perhaps even encouraged to use out-of-character knowledge in regards to settings, monsters, and NPCs. These can come into conflict, especially the rarer it is that the DM changes something. Because if those changes just happen to be worse for the PCs, invalidating plans and actions they thought were clever because of some secret knowledge that is actually not viable, then it can give a poor impression on the DM. IT can cause tension at the table. And I am fully aware, "this doesn't happen if the players trust the DM" and "That isn't the DMs problem" and "You are talking about problems away from the table, not at the table, and they should be handled away from the table". Yeah, I get all that. But, if one isn't careful with our their actions at the table effect things away from the table, then it is an issue. It is something that can cause problems. So, you have to examine things carefully, you have to weigh pros and cons. You know, I wonder if one of these days we will have something we are discussing that you will say is the DMs problem. So far, nothing involving the players or their characters is ever the DMs problem. Maybe that is a side benefit of playing with the same group for decades instead of getting a new table every year, the DM concerns themselves with less and less. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What does it mean to "Challenge the Character"?
Top