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What does it mean to "Challenge the Character"?
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<blockquote data-quote="Fenris-77" data-source="post: 7611908" data-attributes="member: 6993955"><p>No one's upset, I was just trying to set my thoughts out as clearly as possible. In some ways this ends up looking, at the table, like just a slightly different method of exposition wherein certain things the party knows/is told are attributed to the skills of particular characters, which is neat. </p><p></p><p>The major difference comes in the encounter design phase. To answer Tony's objection above, its not at all pointless if you are writing the gates into an encounter before you know exactly what characters will be in the party and what skills they may or may not decide to take. At that point you only know one of the two static numbers. Obviously when you already know that both it is indeed pretty silly to compare them and call it a check. GMs may differ in how they write up "addition info" into encounters, and how they adjudicate acquiring that knowledge, but most of them do it in some form. I'm just suggesting a tweak to that which ties the info to specific skills and occasionally hands it out without waiting for players to actively decide to roll. Handing the info over, for example, on a post it, can further enhance the fiction of character memory and knowledge at work. Ive done both on occasion, and its worked well for me and my players. YMMV.</p><p></p><p>"Is 4 still bigger than 2? Yeah? Ok, cool just checking."<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7611908, member: 6993955"] No one's upset, I was just trying to set my thoughts out as clearly as possible. In some ways this ends up looking, at the table, like just a slightly different method of exposition wherein certain things the party knows/is told are attributed to the skills of particular characters, which is neat. The major difference comes in the encounter design phase. To answer Tony's objection above, its not at all pointless if you are writing the gates into an encounter before you know exactly what characters will be in the party and what skills they may or may not decide to take. At that point you only know one of the two static numbers. Obviously when you already know that both it is indeed pretty silly to compare them and call it a check. GMs may differ in how they write up "addition info" into encounters, and how they adjudicate acquiring that knowledge, but most of them do it in some form. I'm just suggesting a tweak to that which ties the info to specific skills and occasionally hands it out without waiting for players to actively decide to roll. Handing the info over, for example, on a post it, can further enhance the fiction of character memory and knowledge at work. Ive done both on occasion, and its worked well for me and my players. YMMV. "Is 4 still bigger than 2? Yeah? Ok, cool just checking.";) [/QUOTE]
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What does it mean to "Challenge the Character"?
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