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What does it mean to "Challenge the Character"?
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<blockquote data-quote="Ovinomancer" data-source="post: 7612018" data-attributes="member: 16814"><p>Hmm. I used to be big about the PC/player knowledge divide, but then I came to the conclusion that this was immature of me and I could make intruguing and challenging ganes without expecting my players to have to pretend they don't know something to preserve the challenge of my games. Now, I look at situations like the barbarian buying scrolls not as a point where the player has to justify the action but as an opportunity for the player to tell us something about his barbarian and how he knows such things, if the player cares to. The trick is to not base the narrative weight of your game on not knowing things about the game (like monster stats). Heck, I'll usually give that stuff away for free.</p><p></p><p>And, I'll put the narrative weight and depth of my games up against anyone's -- they won't suffer in comparison at all because I don't strictly regulate "metagaming."</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7612018, member: 16814"] Hmm. I used to be big about the PC/player knowledge divide, but then I came to the conclusion that this was immature of me and I could make intruguing and challenging ganes without expecting my players to have to pretend they don't know something to preserve the challenge of my games. Now, I look at situations like the barbarian buying scrolls not as a point where the player has to justify the action but as an opportunity for the player to tell us something about his barbarian and how he knows such things, if the player cares to. The trick is to not base the narrative weight of your game on not knowing things about the game (like monster stats). Heck, I'll usually give that stuff away for free. And, I'll put the narrative weight and depth of my games up against anyone's -- they won't suffer in comparison at all because I don't strictly regulate "metagaming." [/QUOTE]
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What does it mean to "Challenge the Character"?
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