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What does it mean to "Challenge the Character"?
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<blockquote data-quote="Fenris-77" data-source="post: 7612036" data-attributes="member: 6993955"><p>When it comes to monsters, and spells and magic items, I don't actually have a huge issue with this kind of metagaming generally. First, this is the easiest and most obvious place where experienced players can bridge the player/character knowledge gap, and I'm in favour of that. Second, setting aside listed character skills for a moment, knowledge of monsters and magic represents the kind of professional knowledge one would expect an adventurer to acquire. Our actual game sessions only represent a fraction of a character's in-world social interactions and there are two especially large lacunae - downtime and travel time. In real life, what tends to happen when you put a bunch of people from the same profession in a bar, or on a bus, or in a training session? They tend to talk shop and swap stories. This is an obvious way for an adventurer to have gained the kind of knowledge we're talking about. While this might not fall inside D&D's specific skill mechanic that doesn't necessarily mean it's character inappropriate.</p><p></p><p>All that said, there are obviously instances where a player can go too far and it can certainly start to take away from a campaign or session - for example when it feels more like rule book reading and zero effort is made to role play the info into the game. That kind of table management is one of the GMs primary jobs though, so I can live with it when problems arise on a case by case basis.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7612036, member: 6993955"] When it comes to monsters, and spells and magic items, I don't actually have a huge issue with this kind of metagaming generally. First, this is the easiest and most obvious place where experienced players can bridge the player/character knowledge gap, and I'm in favour of that. Second, setting aside listed character skills for a moment, knowledge of monsters and magic represents the kind of professional knowledge one would expect an adventurer to acquire. Our actual game sessions only represent a fraction of a character's in-world social interactions and there are two especially large lacunae - downtime and travel time. In real life, what tends to happen when you put a bunch of people from the same profession in a bar, or on a bus, or in a training session? They tend to talk shop and swap stories. This is an obvious way for an adventurer to have gained the kind of knowledge we're talking about. While this might not fall inside D&D's specific skill mechanic that doesn't necessarily mean it's character inappropriate. All that said, there are obviously instances where a player can go too far and it can certainly start to take away from a campaign or session - for example when it feels more like rule book reading and zero effort is made to role play the info into the game. That kind of table management is one of the GMs primary jobs though, so I can live with it when problems arise on a case by case basis. [/QUOTE]
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What does it mean to "Challenge the Character"?
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