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What does it mean to "Challenge the Character"?
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<blockquote data-quote="Ovinomancer" data-source="post: 7612057" data-attributes="member: 16814"><p>I don't see the connection between knowing about in-game things like earth elementals to jumping to players introducing without challenge out-of-game knowledge like milled gunpowder. The firmer is within the scope of the game, the latter is not. Not to mention that a GM that allows players to dictate that gunpowder is even a thing, or that it's formulation is exactly like the real world's, or that there's no challenge at all in creating it has many, many more problems at their table than metagaming.</p><p></p><p>As to your core question, if the players don't want challenges, why is there even a game? However, taking this in the best light, of course the challenges presented in game should align with what the players want to be challenged with. Else, again, why is there a game?</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7612057, member: 16814"] I don't see the connection between knowing about in-game things like earth elementals to jumping to players introducing without challenge out-of-game knowledge like milled gunpowder. The firmer is within the scope of the game, the latter is not. Not to mention that a GM that allows players to dictate that gunpowder is even a thing, or that it's formulation is exactly like the real world's, or that there's no challenge at all in creating it has many, many more problems at their table than metagaming. As to your core question, if the players don't want challenges, why is there even a game? However, taking this in the best light, of course the challenges presented in game should align with what the players want to be challenged with. Else, again, why is there a game? [/QUOTE]
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What does it mean to "Challenge the Character"?
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