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What does it mean to "Challenge the Character"?
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<blockquote data-quote="Celebrim" data-source="post: 7612126" data-attributes="member: 4937"><p>As I use the term, that's Author stance.</p><p></p><p>The difference between Author and Director, is that in Author stance you make propositions which are based on the fictional positioning. In Director stance, you out right declare new fictional positioning. As I define a proposition, it does not let you declare new fictional positioning, but only the intention to perform some action within the capabilities of your character. Declaring new fictional positioning, such as declaring that the guard is your friend Francis, is not a "proposition" but a "call". I call out that the hitherto unidentified guard is my friend Francis through some process of play, and then I propose that I greet him. I could then call out that Francis greets me warmly, but calling that Francis greets me warmly is not a proposition since it isn't about my own character's actions.</p><p></p><p>I don't understand how you can claim Pawn Stance has fiction authoring authority, or maybe I just don't understand what you mean by that. A proposition does let you author fiction, in that you adjust the fictional position by saying something like, "I strike the goblin with my sword", which then may result after a fortune test in the goblin's death, changing the fiction. But this is different than calling out that the goblin is crushed by a falling rock, which authors the fiction much more directly.</p><p></p><p>I personally feel that Director stance needs to be split into two different stances, one of which involves advancing player goals and another which involves advancing character goals. I don't think Director's are inherently interested in creating story, or that Director's inherently do create story (much less quality story). A Director Stance can be assumed for the same reason as a Pawn Stance, simply to "win".</p><p></p><p>UPDATE: The canonical definition of "Director Stance" is:</p><p></p><p>"The player determines aspects of the environment relative to the character in some fashion, entirely separately from the character's knowledge or ability to influence events. Therefore the player has not only determined the character's actions, but the context, timing, and spatial circumstances of those actions, or even features of the world separate from the characters."</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7612126, member: 4937"] As I use the term, that's Author stance. The difference between Author and Director, is that in Author stance you make propositions which are based on the fictional positioning. In Director stance, you out right declare new fictional positioning. As I define a proposition, it does not let you declare new fictional positioning, but only the intention to perform some action within the capabilities of your character. Declaring new fictional positioning, such as declaring that the guard is your friend Francis, is not a "proposition" but a "call". I call out that the hitherto unidentified guard is my friend Francis through some process of play, and then I propose that I greet him. I could then call out that Francis greets me warmly, but calling that Francis greets me warmly is not a proposition since it isn't about my own character's actions. I don't understand how you can claim Pawn Stance has fiction authoring authority, or maybe I just don't understand what you mean by that. A proposition does let you author fiction, in that you adjust the fictional position by saying something like, "I strike the goblin with my sword", which then may result after a fortune test in the goblin's death, changing the fiction. But this is different than calling out that the goblin is crushed by a falling rock, which authors the fiction much more directly. I personally feel that Director stance needs to be split into two different stances, one of which involves advancing player goals and another which involves advancing character goals. I don't think Director's are inherently interested in creating story, or that Director's inherently do create story (much less quality story). A Director Stance can be assumed for the same reason as a Pawn Stance, simply to "win". UPDATE: The canonical definition of "Director Stance" is: "The player determines aspects of the environment relative to the character in some fashion, entirely separately from the character's knowledge or ability to influence events. Therefore the player has not only determined the character's actions, but the context, timing, and spatial circumstances of those actions, or even features of the world separate from the characters." [/QUOTE]
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What does it mean to "Challenge the Character"?
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