Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What does it mean to "Challenge the Character"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 7612196" data-attributes="member: 4937"><p>I had that experience with pretty much all of The Forge some years ago. </p><p></p><p></p><p></p><p>Stance does not directly address motivations for play. In theory GNS as a whole addresses motivations for play, but in my opinion has some huge holes in it. When I address motivations for play, I use the 'aesthetics of play' terminology. Stance only addresses the relationship of the player to the character. In pawn stance, the character is to the player only a playing piece, but the player could still have most any aesthetic of play, including narrative. Director differs only from pawn stance in that the player treats the entire fiction as if it was his character, and doesn't draw a line between the player character and the setting. </p><p></p><p>At The Forge, director was typically treated as if it was inherently the superior and more mature stance. I tend to treat it as if it was the least useful and least mature stance. After all, if you watch the play of a group of pre-schoolers, they are really only able to play in director stance. As the participants in that play mature, eventually the director stance becomes incapable of meeting their maturing aesthetics of play, and unless they evolve a more mature stance most of them will give up their game of make believe. </p><p></p><p>Now from the perspective of making Director work, yeah, it probably requires more skill than any other stance. I wouldn't really want to participate in a game that allowed director stance to players that wasn't composed entirely of participants sophisticated enough in their RP to successfully run an RPG as the GM. There is just two much that can go wrong with fiat call outs. I'm interested in playing more with a skilled group, but only because I want to find out whether anything can be achieved with Director that really can't be achieved in other stances. I'm hoping to have some time to go to a Con, but I don't have a lot of hope that a random group of convention players is high skill.</p><p></p><p>There is also a problem I have with the canonical definition of the Director stance in that unlike the other stances, it doesn't fully address the player's relationship to the character. It notes that there is a difference between the other stances and director in that the other three involve delimiting your character and in some fashion playing within the character with varying degrees of RP primacy, by contrast and Director doesn't do that but treats the whole imagined setting as something available for you to play, but to me you could make a Director stance call and be in any other stance.</p><p></p><p>For example, you manipulate the setting to meet your goal as a game participant, irrespective of any justification for it. You want the goblin dead, so rocks fall. This mirrors pawn stance where you offer propositions regardless of whether they make the slightest sense from the perspective of the character's knowledge, stated personality, or goals. </p><p></p><p>Or, you manipulate the setting to meet your goal as a game participant, but you try to put a color of verisimilitude or reasonableness to that manipulation. In other words, you beg for suspension of disbelief which mirrors how you play in Author stance.</p><p></p><p>Or, you make a call on the setting because you think it is highly realistic, even if in doing so you are potentially thwarting your own goals. For example, you might call that your character has become sick from ingesting polluted water because you legitimately think that is the sort of thing that should happen, and not because it helps you win or gives you some mechanical benefit or makes for a good story. This mirrors playing in Actor stance.</p><p></p><p>So it's possible Director isn't even a stance at all.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7612196, member: 4937"] I had that experience with pretty much all of The Forge some years ago. Stance does not directly address motivations for play. In theory GNS as a whole addresses motivations for play, but in my opinion has some huge holes in it. When I address motivations for play, I use the 'aesthetics of play' terminology. Stance only addresses the relationship of the player to the character. In pawn stance, the character is to the player only a playing piece, but the player could still have most any aesthetic of play, including narrative. Director differs only from pawn stance in that the player treats the entire fiction as if it was his character, and doesn't draw a line between the player character and the setting. At The Forge, director was typically treated as if it was inherently the superior and more mature stance. I tend to treat it as if it was the least useful and least mature stance. After all, if you watch the play of a group of pre-schoolers, they are really only able to play in director stance. As the participants in that play mature, eventually the director stance becomes incapable of meeting their maturing aesthetics of play, and unless they evolve a more mature stance most of them will give up their game of make believe. Now from the perspective of making Director work, yeah, it probably requires more skill than any other stance. I wouldn't really want to participate in a game that allowed director stance to players that wasn't composed entirely of participants sophisticated enough in their RP to successfully run an RPG as the GM. There is just two much that can go wrong with fiat call outs. I'm interested in playing more with a skilled group, but only because I want to find out whether anything can be achieved with Director that really can't be achieved in other stances. I'm hoping to have some time to go to a Con, but I don't have a lot of hope that a random group of convention players is high skill. There is also a problem I have with the canonical definition of the Director stance in that unlike the other stances, it doesn't fully address the player's relationship to the character. It notes that there is a difference between the other stances and director in that the other three involve delimiting your character and in some fashion playing within the character with varying degrees of RP primacy, by contrast and Director doesn't do that but treats the whole imagined setting as something available for you to play, but to me you could make a Director stance call and be in any other stance. For example, you manipulate the setting to meet your goal as a game participant, irrespective of any justification for it. You want the goblin dead, so rocks fall. This mirrors pawn stance where you offer propositions regardless of whether they make the slightest sense from the perspective of the character's knowledge, stated personality, or goals. Or, you manipulate the setting to meet your goal as a game participant, but you try to put a color of verisimilitude or reasonableness to that manipulation. In other words, you beg for suspension of disbelief which mirrors how you play in Author stance. Or, you make a call on the setting because you think it is highly realistic, even if in doing so you are potentially thwarting your own goals. For example, you might call that your character has become sick from ingesting polluted water because you legitimately think that is the sort of thing that should happen, and not because it helps you win or gives you some mechanical benefit or makes for a good story. This mirrors playing in Actor stance. So it's possible Director isn't even a stance at all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What does it mean to "Challenge the Character"?
Top