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What does it mean to you for a character/class to be "good in melee"?
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<blockquote data-quote="Ilbranteloth" data-source="post: 7190303" data-attributes="member: 6778044"><p>Agreed. It's a mix of offensive and defensive capabilities. </p><p></p><p>To-hit, damage output, AC, and hit points are all factors in this. Special abilities or good tactics (either mechanical, or just the player/character is good in this regard) are also factors.</p><p></p><p>Mathematically I guess it would be defined as somebody that, on average, will kill their opponent before they would die themselves. So a character that, on average, would kill a creature of one level higher than their current level before dying would be very good in melee. If they would be expected to kill a creature two levels higher, then they'd be excellent. </p><p></p><p>There are a lot of assumptions to be made, which add variables. For example, a wizard with a high Constitution and a high AC (through magical means or Dexterity) could be a "good in melee" by that definition. Somebody that can deal more damage would be better, but it's not straightforward.</p><p></p><p>One issue that I have with 5e is that all classes use the same to-hit modifier - your proficiency bonus. This means that, with the same ability modifier, a wizard is as good at hitting an opponent in combat as a fighter.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7190303, member: 6778044"] Agreed. It's a mix of offensive and defensive capabilities. To-hit, damage output, AC, and hit points are all factors in this. Special abilities or good tactics (either mechanical, or just the player/character is good in this regard) are also factors. Mathematically I guess it would be defined as somebody that, on average, will kill their opponent before they would die themselves. So a character that, on average, would kill a creature of one level higher than their current level before dying would be very good in melee. If they would be expected to kill a creature two levels higher, then they'd be excellent. There are a lot of assumptions to be made, which add variables. For example, a wizard with a high Constitution and a high AC (through magical means or Dexterity) could be a "good in melee" by that definition. Somebody that can deal more damage would be better, but it's not straightforward. One issue that I have with 5e is that all classes use the same to-hit modifier - your proficiency bonus. This means that, with the same ability modifier, a wizard is as good at hitting an opponent in combat as a fighter. [/QUOTE]
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What does it mean to you for a character/class to be "good in melee"?
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