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What does it mean to you for a character/class to be "good in melee"?
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<blockquote data-quote="Ashkelon" data-source="post: 7190953" data-attributes="member: 6774887"><p>Everyone is saying damage and durability make one good at melee, but honestly I think those are some of the least important factors that make a class good at melee combat.</p><p></p><p>In my mind a class is good st melee if it has these capabilities:</p><p></p><p>1) Mobility. All too often does the melee warrior spend a turn wasted having to move up to his target while the ranged attacks can fight on at full effectiveness. Mobility is also highly important for a skirmishing melee warrior who wants to break through enemy lines and attack specific targets such as spellcasters.</p><p></p><p>2) Battlefield Control. Being able to lock down a small portion of the battlefield makes a tanky warrior truly feel powerful in melee. When enemies can easily run circles around the warrior or attack their allies without fear of retiribution, you get warriors who are no better at defending their allies than ranger characters or spellcasters. </p><p></p><p>3) Battlefield utility. Being able to push, knock prone, and grapple really isn't enough. Especially when fighting creatures of huge or larger size who are immune to such effects. There are many other conditions that can contribute significantly to overcoming melee combats that any competent melee warrior should be capable of inflicting.</p><p></p><p>I would gladly trade a few DPR, some AC, or a handful of HP for mobility, utility, and battlefield control.</p></blockquote><p></p>
[QUOTE="Ashkelon, post: 7190953, member: 6774887"] Everyone is saying damage and durability make one good at melee, but honestly I think those are some of the least important factors that make a class good at melee combat. In my mind a class is good st melee if it has these capabilities: 1) Mobility. All too often does the melee warrior spend a turn wasted having to move up to his target while the ranged attacks can fight on at full effectiveness. Mobility is also highly important for a skirmishing melee warrior who wants to break through enemy lines and attack specific targets such as spellcasters. 2) Battlefield Control. Being able to lock down a small portion of the battlefield makes a tanky warrior truly feel powerful in melee. When enemies can easily run circles around the warrior or attack their allies without fear of retiribution, you get warriors who are no better at defending their allies than ranger characters or spellcasters. 3) Battlefield utility. Being able to push, knock prone, and grapple really isn't enough. Especially when fighting creatures of huge or larger size who are immune to such effects. There are many other conditions that can contribute significantly to overcoming melee combats that any competent melee warrior should be capable of inflicting. I would gladly trade a few DPR, some AC, or a handful of HP for mobility, utility, and battlefield control. [/QUOTE]
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What does it mean to you for a character/class to be "good in melee"?
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