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What does it take for an RPG to die?
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<blockquote data-quote="PretzelBoy" data-source="post: 9649563" data-attributes="member: 7051590"><p>If you read the anecdotes and the counter-examples in this thread, it seems to matter. The idea seems to be that a game is not dead for as long as someone is playing it. Many criteria in the OP revolve around the personal experience which may, as we all know, vary a lot. My point was: those are not good criteria, because we don't know and we cannot know.</p><p></p><p>You have a good point, though. If you look RPGs as an industry, a game could be considered dead, if it was not a viable business, e.g., it would not provide full time employment for more than one or two or however many people. Outside of the few exceptions, RPGs are a cottage industry to begin with, so through the requirement of full time employment much of the scene would appear dead. Maybe it is, we just don't know it yet. Some of the ideas brewing in it will probably survive. It's like architectural styles.</p><p></p><p>As much as I love <em>Rolemaster</em> (I am planning to it probably next year) it might not survive the competition for the attention beyond the generation that was introduced to it in its heyday. It did well against its competition back then, but now there is at least 30 years of new ideas and games and other ways to spend time to compete with. As a business, it is certainly smaller than before going the way of the buggy whip. Some of the ideas that were pretty new at the time, like open ended rolls and detailed criticals, will probably survive in one form or another.</p></blockquote><p></p>
[QUOTE="PretzelBoy, post: 9649563, member: 7051590"] If you read the anecdotes and the counter-examples in this thread, it seems to matter. The idea seems to be that a game is not dead for as long as someone is playing it. Many criteria in the OP revolve around the personal experience which may, as we all know, vary a lot. My point was: those are not good criteria, because we don't know and we cannot know. You have a good point, though. If you look RPGs as an industry, a game could be considered dead, if it was not a viable business, e.g., it would not provide full time employment for more than one or two or however many people. Outside of the few exceptions, RPGs are a cottage industry to begin with, so through the requirement of full time employment much of the scene would appear dead. Maybe it is, we just don't know it yet. Some of the ideas brewing in it will probably survive. It's like architectural styles. As much as I love [I]Rolemaster[/I] (I am planning to it probably next year) it might not survive the competition for the attention beyond the generation that was introduced to it in its heyday. It did well against its competition back then, but now there is at least 30 years of new ideas and games and other ways to spend time to compete with. As a business, it is certainly smaller than before going the way of the buggy whip. Some of the ideas that were pretty new at the time, like open ended rolls and detailed criticals, will probably survive in one form or another. [/QUOTE]
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