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What does it take / how long does it take to "get into" a character?
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<blockquote data-quote="hawkeyefan" data-source="post: 8481206" data-attributes="member: 6785785"><p>For me, this very much depends on the game and the group and even the format of play.</p><p></p><p>I usually come up with like a bullet list of elements or traits or background details. I tend to come up with a lot. This is a list of ideas that I think will be interesting. Sometimes I’ll actually jot this list down and reference it once play begins, other times it may just be my mental conception. I keep these in my mind when play begins and I portray the character accordingly. Some stuff will stick and some won’t, and I’ll cross off those that don’t, or maybe even add new bits that come up during play.</p><p></p><p>I also tend to be a “utility player”, in that I’ll try and fill a role that’s otherwise missing. This may be something like the classic “we don’t have a healer” in D&D, or it may be more narrative based, like “we don’t have a hothead” or similar. I’m pretty comfortable playing different types of characters, and I tend not to craft them so soecifically early on that they can’t morph a bit.</p><p></p><p>I tend to narrate in third person a lot, so voice isn’t as much of a concern for me, except if I specifically think it’s an important element of the character. So most of my PCs likely sound very much like me, or like me doing an impression of an actor I’m using as a model. I’m much more focused on their outlook and thought process than I am about their voice.</p><p></p><p>With online play, I’ve been focusing on some of the challenges of the format. So in my D&D game, my PC is a ranger who’s kind of quiet and focused (“I am an arrow” is something I jotted down in my list, and which I reference in play a lot). I made this choice because we have a larger group than what I think is ideal for online play, and because I find that when the game moves slower, it’s even worse for online play, so I wanted my turns to be brief and to the point. Not a lot of options….it comes to me and I shoot my two arrows and then it’s the next person’s turn.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8481206, member: 6785785"] For me, this very much depends on the game and the group and even the format of play. I usually come up with like a bullet list of elements or traits or background details. I tend to come up with a lot. This is a list of ideas that I think will be interesting. Sometimes I’ll actually jot this list down and reference it once play begins, other times it may just be my mental conception. I keep these in my mind when play begins and I portray the character accordingly. Some stuff will stick and some won’t, and I’ll cross off those that don’t, or maybe even add new bits that come up during play. I also tend to be a “utility player”, in that I’ll try and fill a role that’s otherwise missing. This may be something like the classic “we don’t have a healer” in D&D, or it may be more narrative based, like “we don’t have a hothead” or similar. I’m pretty comfortable playing different types of characters, and I tend not to craft them so soecifically early on that they can’t morph a bit. I tend to narrate in third person a lot, so voice isn’t as much of a concern for me, except if I specifically think it’s an important element of the character. So most of my PCs likely sound very much like me, or like me doing an impression of an actor I’m using as a model. I’m much more focused on their outlook and thought process than I am about their voice. With online play, I’ve been focusing on some of the challenges of the format. So in my D&D game, my PC is a ranger who’s kind of quiet and focused (“I am an arrow” is something I jotted down in my list, and which I reference in play a lot). I made this choice because we have a larger group than what I think is ideal for online play, and because I find that when the game moves slower, it’s even worse for online play, so I wanted my turns to be brief and to the point. Not a lot of options….it comes to me and I shoot my two arrows and then it’s the next person’s turn. [/QUOTE]
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What does it take / how long does it take to "get into" a character?
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