Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What does it take / how long does it take to "get into" a character?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 8483706" data-attributes="member: 45197"><p>Hiya!</p><p></p><p><em>shrug</em></p><p></p><p>Art. It's nutty like that.</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Yes, I think that creating a character is "art"...mostly. It has technical "tools" (re: the game system and dice/cards/whatever) that you use, but the end result is a purely creative product: A Player Character.</p><p></p><p>Because of this, I don't think I've ever managed to find the 'perfect' way to create a character that resonates right off the bat, every time. You have to find something that gives you the highest success rate for this...and stick to it. For me and most of my group, it's Random dice rolls, in order for Stats (when talking about D&D and most other RPG's). Sometimes a player will have a specific character concept in mind...in this case, we just pick stats and whatever.</p><p></p><p>For me in particular, I just start rolling dice and then when I start to see numbers, I'll get an idea. Or not. If not, then I keep using dice and keep rolling on random stuff; so I'll just take a d10 and say 1:Elf, 2: Dwarf, 3:Halfling, 4-5:Human, 6:Half-Elf, 7: Half-Orc, 8: Dragonborn, 9:Tiefling, 10:Gnome (or whatever). That gives me a race with my stats. That is USUALLY enough to get my creative juices flowing. If not... well, I have a whole pile of dice and choices! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Then again, sometimes I end up with a PC who I thought was a cool idea/concept, but when I start playing them...it just doesn't "do it" for me. So they retire/leave and I make a new one. My players experience the same thing sometimes.</p><p></p><p>As I said... Art is Nutty like that.</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8483706, member: 45197"] Hiya! [I]shrug[/I] Art. It's nutty like that. :) Yes, I think that creating a character is "art"...mostly. It has technical "tools" (re: the game system and dice/cards/whatever) that you use, but the end result is a purely creative product: A Player Character. Because of this, I don't think I've ever managed to find the 'perfect' way to create a character that resonates right off the bat, every time. You have to find something that gives you the highest success rate for this...and stick to it. For me and most of my group, it's Random dice rolls, in order for Stats (when talking about D&D and most other RPG's). Sometimes a player will have a specific character concept in mind...in this case, we just pick stats and whatever. For me in particular, I just start rolling dice and then when I start to see numbers, I'll get an idea. Or not. If not, then I keep using dice and keep rolling on random stuff; so I'll just take a d10 and say 1:Elf, 2: Dwarf, 3:Halfling, 4-5:Human, 6:Half-Elf, 7: Half-Orc, 8: Dragonborn, 9:Tiefling, 10:Gnome (or whatever). That gives me a race with my stats. That is USUALLY enough to get my creative juices flowing. If not... well, I have a whole pile of dice and choices! :) Then again, sometimes I end up with a PC who I thought was a cool idea/concept, but when I start playing them...it just doesn't "do it" for me. So they retire/leave and I make a new one. My players experience the same thing sometimes. As I said... Art is Nutty like that. :) ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What does it take / how long does it take to "get into" a character?
Top