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What Does it Take to be a D&D DM?
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<blockquote data-quote="JBowtie" data-source="post: 2177402" data-attributes="member: 1810"><p>It sounds like this guy could definitely benefit greatly from published adventures. The NPCs and plots are already done, so he doesn't need to ad-lib those as much, he's less likely to develop proprietary feelings, and in general things won't devolve too badly if he stays reasonably well on-script.</p><p></p><p>I mean, he has the drive, but may be missing some of the experience and creativity needed to write his own adventures. It'll come with time, but the easiest way for him to get some experience without alienating the group may be for him to grab some back issues of Dungeon or low-level modules and run those instead. It'll give him exposure to a wider range of plot devices and writing styles so he can develop his own voice, and let him concentrate on learning to run the game without being distracted by adventure development.</p><p></p><p>Oh, and low-level adventures are a lot easier on new DMs.</p></blockquote><p></p>
[QUOTE="JBowtie, post: 2177402, member: 1810"] It sounds like this guy could definitely benefit greatly from published adventures. The NPCs and plots are already done, so he doesn't need to ad-lib those as much, he's less likely to develop proprietary feelings, and in general things won't devolve too badly if he stays reasonably well on-script. I mean, he has the drive, but may be missing some of the experience and creativity needed to write his own adventures. It'll come with time, but the easiest way for him to get some experience without alienating the group may be for him to grab some back issues of Dungeon or low-level modules and run those instead. It'll give him exposure to a wider range of plot devices and writing styles so he can develop his own voice, and let him concentrate on learning to run the game without being distracted by adventure development. Oh, and low-level adventures are a lot easier on new DMs. [/QUOTE]
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