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What Does it Take to be a D&D DM?
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<blockquote data-quote="Catavarie" data-source="post: 2177611" data-attributes="member: 30451"><p>I had to vote other because I feel that being a good DM requires all of the poll options, but all of these things can be learned. Although inorder to become a Great DM it requires talent, and not everyone has the talent. Your DM may not have it, hell I don't have it, or he may not have found it yet. Have him run through a few Modules, WoTC site has tons of free ones that aren't bad. And have him slowly add his own flavor to them be it decription of a room, an encounter, or a puzzle of his own. Let him get use to the rhythm and flow of the game behind the screen, its completely different than in front of it. And another good thing is to figure out if he works best with everything preplaned and written down, or does he do better with "winging it". Although even "winging it" requires alot of preplanning it will give him more freedom once he's behind the screen than having everything written out ahead of time like a script. A Few helpful links from the GMF boards are:</p><p> </p><p><a href="http://www.enworld.org/showthread.php?t=125434" target="_blank">http://www.enworld.org/showthread.php?t=125434</a></p><p> </p><p>and</p><p> </p><p><a href="http://www.enworld.org/showthread.php?t=125355" target="_blank">http://www.enworld.org/showthread.php?t=125355</a></p><p> </p><p>I hope these help you and your DM some.</p></blockquote><p></p>
[QUOTE="Catavarie, post: 2177611, member: 30451"] I had to vote other because I feel that being a good DM requires all of the poll options, but all of these things can be learned. Although inorder to become a Great DM it requires talent, and not everyone has the talent. Your DM may not have it, hell I don't have it, or he may not have found it yet. Have him run through a few Modules, WoTC site has tons of free ones that aren't bad. And have him slowly add his own flavor to them be it decription of a room, an encounter, or a puzzle of his own. Let him get use to the rhythm and flow of the game behind the screen, its completely different than in front of it. And another good thing is to figure out if he works best with everything preplaned and written down, or does he do better with "winging it". Although even "winging it" requires alot of preplanning it will give him more freedom once he's behind the screen than having everything written out ahead of time like a script. A Few helpful links from the GMF boards are: [url="http://www.enworld.org/showthread.php?t=125434"]http://www.enworld.org/showthread.php?t=125434[/url] and [url="http://www.enworld.org/showthread.php?t=125355"]http://www.enworld.org/showthread.php?t=125355[/url] I hope these help you and your DM some. [/QUOTE]
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What Does it Take to be a D&D DM?
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